The mechanics were a bit confusing; I feel like there's too many abilities and their controls aren't very intuitive. But I see a lot of potential in a game where you lose abilities as the game goes on, it might need a linear level though - I think I encountered a section where I couldn't complete it because I had already traded away the required ability.
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MEATROID's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #3 | 3.608 | 3.857 |
Audio | #3 | 3.341 | 3.571 |
Engagement | #4 | 3.608 | 3.857 |
Overall | #5 | 3.474 | 3.714 |
Visuals | #7 | 3.341 | 3.571 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
I agree with you a lot here, the entire point of games not giving you every ability at the start is so that it's not confusing :P if I did make a game about losing abilities it would have to introduce those abilities as well. It also might help be less "unsatisfying" if you had to switch abilities rather than have less of them overall. Also, could you let me know which section you got stuck on? I thought I had every section get rid of the ability that was required to get to the end but I could be wrong.
I love this game 😍
Metroidvanias are one of my favorite genre in gaming, so naturally I was pretty hyped to play this game. I love the twist so much, and it makes for a perfect integration of the theme. My only major complaint would be that the keyboard layout was very confusing for me.
Good job!
how to mess with a gamer with a 60% keyboard I really wish I could play this but I don't have arrow keys. F in the chat
Amazing game! Innovative concept! The mechanics were well build, except for the grapple. I think that one can be more refined, but still a fun mechanic. The transitions from level to level were smooth. The minimap was of great help. The music and times makes you feel the tension. 9/10
The mechanics were so much fun although I do think they can slightly be more refined. I messed around with all the different skills and was impressed by the checkpoint system! Fooled around for a long time and had some laughs.
I was planning on having the different abilities help you in combat (enemies that were weak to the ice beam/could be turned into frozen platforms or enemies that were weak to explosives) and exploration (walls that could be blown away). Really has me wanting to make a "real" metroidvania or a bigger version of this, although the concept of "losing abilities" can be inherently unsatisfying :P we'll just have to see lol. Also you have very good art!!
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