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Francois3D

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A member registered Jan 12, 2022

Recent community posts

(2 edits)

I messed with it a bit before sharing. I did change the last DEATH state to ready even though I know that's not correct. I was seeing what it would do and forgot to change it back before posting. I was just testing what I didn't try before posting. As for the frameset, I was told this could also work and seemed more streamlined so I had no inclination that would be an issue. I'll do it frame by frame and make sure all first frames are NONE and see if it persists.

(2 edits)

This is the kind of stuff I'm on itch for. What's the inspiration for this? It obviously seems like a joke game around personal experience at a job. I enjoyed the creativity! I've used one of those TC40's before so I knew right away I would relate.

(1 edit)

image common_ 0 25

state IDLE NONE 0

frameset 0 0 0.5 0 0 0 NONE

frame 1 0.5 0 0 0 READY

state SEE CHASE 0

frameset 2 4 0.1 0 0 0 NONE

frame 5 0.1 0 0 0 READY

state CHASE NONE 0

frameset 6 8 0.125 0 0 0 NONE

frame 9 0.125 0 0 0 READY

state ATTACK FLEE 0

frame 10 0.1 0 0 0 NONE

frame 11 0.1 0 0 0 ATTACK

frame 12 0.1 0 0 0 NONE

frame 13 0.1 0 0 0 READY

state FLEE CHASE 0

frameset 18 20 0.1 0 0 0 NONE

frame 21 0.1 0 0 0 READY

state HURT FLEE 0

frameset 14 16 0.1 0 0 0 NONE

frame 17 0.1 0 0 0 READY

state DEATH DEAD 0

frameset 22 25 0.11 0 0 0 READY

state DEAD NONE 0

frame 25 1 0 0 0 NONE


The problem is when they go to flee from being hurt, the enter chase and start ping ponging around and not even at the player. It looks like it trying to flee and chase at the same time, which isn't desired.

(1 edit)

So I've been working on my game in Unreal but wanted to make my full prototype in EFPSE. One problem I currently have is that when I define my character to FLEE after being hurt or attacking, they tend to FLEE for a random period of time. I need them to only FLEE for a second and then go back to CHASE. Does anyone have any experience in this and what is the fix to make sure a state only lasts but so long as defined?

What version of EFPSE does this work with? The latest CE builds or does it work with the legacy version?

Thanks.

I'm just here to fish for the most dog water hardware experiences people have had using this engine.

In my personal experience, I tried launching a game on an Intel GMA 3150 and it would load the window but never let me play anything.

So for now my ceiling is a Intel HD 3000 but I'm sure it can run on something worse than that.

In related subject matter, is there and link to what the official requirements are, because I can't find them very easily at all unless it's stated in the manual but I'm away from my pc and can't look at it at the moment.

Thanks!