I enjoyed this game enough to give it a playthrough for my channel. I realize only now that its probably Elkov as in Elkov Elektro. I was thinking this whole time it had something to do with a retail store or delivery service. I think that's what fascinating though. It's just ambiguous enough that I actually created the lore in my head like if it were a book. Video games are definitely art - and this proves it unironically.
Francois3D
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That's a shame man. I was just letting you know that there was something going on with the build that wouldn't let it work outside of Windows 10 or 11. I mainly was just trying to see what version you used or if you tinkered with it. It was just for research purposes. The game was fire. It was nothing to do with the contents of it. I really just wanted to help you going forward and maybe be able to help others.
I know I said it didn't want to launch, and that's true. I'm not sure why but the game doesn't work under WINE in Linux or on Windows 8.1. I know this is very niche but all of the others do just fine. I was finally able to get my desktop with Windows 10 and it started up just fine. I know you have no control over that but its something to keep in mind.
I'll be able to rate it today but in the meantime, here is a gameplay video! I really enjoyed it tbh! I think this one deserves to be in the top 3 for sure! Also, yes, I did go into the garden off of the recording.
I had fun with this one. What scared me the most was the first drop that looked like an endless pit. 😳 The enemies did seem a lot more tanky than they should be. It seemed like just avoiding them was better than shooting them (which I would prefer it have been that way up until you get the big gun or something because it did create tension). The later levels made me feel like I was in an inverted world painting, which I think is the strongest feature about this game and the other-worldly aspect. I'm looking to see what you make in the future!
I have to say that I wasn't expecting the length that this one had, which isn't bad to say but I do agree with the comments below; it needed to be more bite sized and less maze overall. It was kind of brutal too with the projectile enemies almost hitting you instantly leaving no time to dodge and health bring scarce just made it hard to play. I did have fun once I found out where I was going... maybe more so than some other games in the jam, but it lends itself more to being an acquired taste than what was overall a better idea and perhaps toning it down a little, especially seeing how the game is pretty lengthy.
Very much enjoyable bite-sized experience for 15 - 20 minutes and as Halloween as it gets! Yes its a little quirky and unpolished but so is everyone else's. This deserves a top spot for the sense of wonder given unlike any of those I've played up until now and I've almost gotten to the end. Very good job!
Definately in the upper echelons of the jam. I do agree with what most people are saying here in that the platforming seems pretty brutal at times, although I feel the engine is partially to blame. There is a nice variation and I definitely wasn't expecting the big baddy; It almost got me but you had just enough pickups to where it felt like a challenge not a meat grinder. The second level did seem kind of padded though and I feel I was lost longer than what the design was originally intended for. Great entry overall!
Unfortunately it's a bug I'm going to have to patch in a polished version. There is supposed to be a 3 second delay before he shows up and a audio warning is given during that time. I had tested it and it didn't show up so I thought nothing of it but subsequent playthroughs he decides to show up immediately. I do apologize as it wasn't meant to be that punishing. The latest alphas seem to create another bug that takes it in the opposite direction so when I get more time I'll have to sort it out, randomize the map a little and push a patched release. Thanks for playing!
I messed with it a bit before sharing. I did change the last DEATH state to ready even though I know that's not correct. I was seeing what it would do and forgot to change it back before posting. I was just testing what I didn't try before posting. As for the frameset, I was told this could also work and seemed more streamlined so I had no inclination that would be an issue. I'll do it frame by frame and make sure all first frames are NONE and see if it persists.
image common_ 0 25
state IDLE NONE 0
frameset 0 0 0.5 0 0 0 NONE
frame 1 0.5 0 0 0 READY
state SEE CHASE 0
frameset 2 4 0.1 0 0 0 NONE
frame 5 0.1 0 0 0 READY
state CHASE NONE 0
frameset 6 8 0.125 0 0 0 NONE
frame 9 0.125 0 0 0 READY
state ATTACK FLEE 0
frame 10 0.1 0 0 0 NONE
frame 11 0.1 0 0 0 ATTACK
frame 12 0.1 0 0 0 NONE
frame 13 0.1 0 0 0 READY
state FLEE CHASE 0
frameset 18 20 0.1 0 0 0 NONE
frame 21 0.1 0 0 0 READY
state HURT FLEE 0
frameset 14 16 0.1 0 0 0 NONE
frame 17 0.1 0 0 0 READY
state DEATH DEAD 0
frameset 22 25 0.11 0 0 0 READY
state DEAD NONE 0
frame 25 1 0 0 0 NONE
The problem is when they go to flee from being hurt, the enter chase and start ping ponging around and not even at the player. It looks like it trying to flee and chase at the same time, which isn't desired.
So I've been working on my game in Unreal but wanted to make my full prototype in EFPSE. One problem I currently have is that when I define my character to FLEE after being hurt or attacking, they tend to FLEE for a random period of time. I need them to only FLEE for a second and then go back to CHASE. Does anyone have any experience in this and what is the fix to make sure a state only lasts but so long as defined?
I'm just here to fish for the most dog water hardware experiences people have had using this engine.
In my personal experience, I tried launching a game on an Intel GMA 3150 and it would load the window but never let me play anything.
So for now my ceiling is a Intel HD 3000 but I'm sure it can run on something worse than that.
In related subject matter, is there and link to what the official requirements are, because I can't find them very easily at all unless it's stated in the manual but I'm away from my pc and can't look at it at the moment.
Thanks!
