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(1 edit)

image common_ 0 25

state IDLE NONE 0

frameset 0 0 0.5 0 0 0 NONE

frame 1 0.5 0 0 0 READY

state SEE CHASE 0

frameset 2 4 0.1 0 0 0 NONE

frame 5 0.1 0 0 0 READY

state CHASE NONE 0

frameset 6 8 0.125 0 0 0 NONE

frame 9 0.125 0 0 0 READY

state ATTACK FLEE 0

frame 10 0.1 0 0 0 NONE

frame 11 0.1 0 0 0 ATTACK

frame 12 0.1 0 0 0 NONE

frame 13 0.1 0 0 0 READY

state FLEE CHASE 0

frameset 18 20 0.1 0 0 0 NONE

frame 21 0.1 0 0 0 READY

state HURT FLEE 0

frameset 14 16 0.1 0 0 0 NONE

frame 17 0.1 0 0 0 READY

state DEATH DEAD 0

frameset 22 25 0.11 0 0 0 READY

state DEAD NONE 0

frame 25 1 0 0 0 NONE


The problem is when they go to flee from being hurt, the enter chase and start ping ponging around and not even at the player. It looks like it trying to flee and chase at the same time, which isn't desired.