image common_ 0 25
state IDLE NONE 0
frameset 0 0 0.5 0 0 0 NONE
frame 1 0.5 0 0 0 READY
state SEE CHASE 0
frameset 2 4 0.1 0 0 0 NONE
frame 5 0.1 0 0 0 READY
state CHASE NONE 0
frameset 6 8 0.125 0 0 0 NONE
frame 9 0.125 0 0 0 READY
state ATTACK FLEE 0
frame 10 0.1 0 0 0 NONE
frame 11 0.1 0 0 0 ATTACK
frame 12 0.1 0 0 0 NONE
frame 13 0.1 0 0 0 READY
state FLEE CHASE 0
frameset 18 20 0.1 0 0 0 NONE
frame 21 0.1 0 0 0 READY
state HURT FLEE 0
frameset 14 16 0.1 0 0 0 NONE
frame 17 0.1 0 0 0 READY
state DEATH DEAD 0
frameset 22 25 0.11 0 0 0 READY
state DEAD NONE 0
frame 25 1 0 0 0 NONE
The problem is when they go to flee from being hurt, the enter chase and start ping ponging around and not even at the player. It looks like it trying to flee and chase at the same time, which isn't desired.