Thanks for the feedback! I'm happy you liked it (*^▽^*)
And yeah, I actually planned on having unique lines of that, but I ran out of time. Looks like I forgot to take out the placeholder text oops
(ᵕ—ᴗ—)
Thanks for playing, I’m really happy you enjoyed the different stage gimmicks. The typing one was one of my favorites too, so I’m glad it stood out. And lol, I’m glad you liked the cursor too. It’s from my favorite VTuber. I was so locked in making the gameplay demo I didn’t even realize it was on screen ( >_< )
I like the concept a lot, and its fun to play. I did notice a few points that I think could be improved. Maybe I missed it, but I can't seem to find an explanation of the controls anywhere. They're simple, so its not that hard to figure out, but I think putting them on the project page might make it easier for players to understand right away.
One other thing is the fact the icons are pretty small. I heard Godot has issues with window sizing, so it's probably not your fault, but I think adding a full screen or making the sprites bigger would be abig improvement. Right now I have to get really close to the screen to tell the difference between the milkshake and iced choclolate sprites.
Overall, I like the art and concept! With a bit of polish added, it could make a great game. Nice job (^~^)
It's a pretty fun tower defense game.Overall, I think it's great.A couple small things Ithought could be improved: the aspect ratio or canvas sizing is messed up just a bit. it cuts off the right side of the screen, so i can't see the tower info very well. Also, I think adding button where you can instantly move onto the next wave if all enemies are gone would be a good quality of life upgrade.Players will get tired of waiting for the next wave when they can't do anything. It's only a few seconds, but attention spans these days are a bit short.One more small thing, the "turret" desks and decorative desks look the same, which can be just a bit confusing to the player.
I enjoyed playing it! Good luck on future projects(^~^)
The game is loading as a small window in the top right hand corner of the gameplay area. It appears the whole screen is part of the gameplay area (the hand icon stays for the whole area), but the actual screen is just the small part. This makes it kind of hard to read the Instructions, but otherwise there seem to be no problems. It's a fun game!
I appreciate the feedback! I'll look into it. That's interesting. It appears to be working on both mine and my friend's PC. If you don't mind, could you provide a bit more information? Does it do nothing at all when pressing the spacebar? And by "The game stops", do you mean everything stops? The music too?