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Foxglow Games

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A member registered Oct 13, 2024 · View creator page →

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Did you try repainting the black to red? It causes damage to stand on, but won't kill you instantly. And yeah, I got some inspiration from Tag! It's an amazing game, and I kind of wanted more like it to exist, so I just made my own inspired version (≧▽≦) 

Really unique idea! And it looks amazing as well. (^~^)

Really fun simple concept! I did encounter one issue, my inputs tend to get stuck relatively often. What I mean is, if I hold say, A to walk left, then shoot and try strafing with W, even if I let go of the A key it keeps walking left. I think it's likely caused by the engine missing the get key up event or somethign similar, so the input buffer is stale until I press the same key again to reset it.

Thanks! Yeah, I was planning to break down the dice to upgrade other dice, but I had to cut that out due to time.

Love the gameplay and the art! If you make a longer version, I'd love to play more!

Very fun game! I really got sucked in and played for quite a while.

Thanks for saying so!  (^ω^) 

Looking back now(without the stress of frantically typing to turn it in in the alst 30 seconds), I'm decently happy with it. Still pretty bummed the last boss is most likely impossible, but I'm glad I maanged to turn something in last minute.

Yeah, they announced it on the Discord. The deadline was extended one more day since people(including me lol) were running behind schedule.

Not sure if I meet the requirements, but I'd be happy to help if I can! 

A little late to post, so I guess this is more like a reflection rather than a progress report, but I wanted to share anyway!

I wanted to try making a card game, and had the idea to have the cards represent your possessions like assets. My specialty is system programming, not design, so I'm not sure the style lands exactly how I wanted(All the art is basically either HTML or SVG files, besides the opening manga which took me ages to draw), but I'm overall happy about how it turned out! 

This is the longest game jam I've entered(though I've participated in a few shorter ones), and it's quite different, I found. Usually for the short ones I just go full speed ahead, but I found for this longer one it was way better to pace myself and create a planning doc to stay on schedule.

I'd appreciate any feedback!

Link: https://foxglow-games.itch.io/neon-broke


Thanks so much for the kind words, and sorry about the blank screen! This is likely a corrupted save file or cache issue. First, try ctrl + shift + r to force a full refresh and clear cache. Otherwise, see if it works in incognito/private window. If you want to try a more advanced option, you could do this:

Open the game page in your browser → press F12 → click the Console tab → paste this and hit Enter:

localStorage.clear()

Then refresh the page. Fair warning: it'll clear saves for other itch.io games too, but it should get Verse and Venom loading again. Sorry for the hassle, I plan on fixing this as soon as the jam ends! 

Pretty immersive and interesting! Like the others said, kind of hard to play with the control issues, but for a jam game it's pretty good. A minor bug i found, if you spam the play button, it eventually just crashes. I think you should do a check in whatever function it calls to check if its already running, which should protect from stuff like this. I've never used Godot, though, so not sure of any specifics on how.

Hey, I'm a US citizen, but I live abroad (Japan). From what I understand, this is a tax based issue? If so, I should be eligible since my tax filing is identical to any other US citizen, right? I also have a US address, but am not sure if that qualifies me as a "resident" since I'm currently studying abroad, so not actually "living there". I plan on entering either way, but figured it was better to clarify earlier rather than later. 

It was pretty interesting and fun! I enjoyed it.

I did notice a few bugs:

  • if you keep talking to the guard, he keeps repating the dialogue about movign out of the way... and moves each time. If you talk to him enough, he eventually walks out of the map. 
  • I can get infinite free beer from the shopkeeper, which fills up the inventory slots if you do it too much.
  • After the fireplace, the screen shakes forever and it freezes, so I had to restart. The reason is that the cat that comes out has collisions enabled, so I got pushed inside the bookshelf, and got stuck.

I really like the concept! It kind of reminds me a bit of Danganronpa. I look forward to seeing future updates of it!

Thanks for the feedback! That was a planned feature, but unfortunately I ran out of time to add it in before the deadline. I'll definitely work on adding it in a post jam update, though! 

Thanks for the feedback! I'm happy you liked it (*^▽^*) 

And yeah, I actually planned on having unique lines of that, but I ran out of time. Looks like I forgot to take out the placeholder text oops 

(ᵕ—ᴗ—)

The escape key exits the hive! I just did a playtest, and it seems itch isn't centering the window, so the help text isn't visible... 

For some reason if you click the thing thin brownish bar at the top of the window it centers properly.

Thanks! The colour pallette was certainly difficult to design around since it didn't have any of the yellows I wanted for the hive, but I'm happy how it turned out! 

I'm glad you liked it! I spent a lot of late nights working on it, though I unfortunately ran out of time to fix the UI spacing and I think there might be a few errors in the Japanese translation, but I'm happy with how it turned out! (^~^)

Thanks for playing, I’m glad you liked the different twists each level. I tried to keep things changing so it wouldn’t feel repetitive. Appreciate it

 ( ^▽^ )

It was fun to play and had interesting mechanics that made it fun to play. It was just the right amount of difficulty to keep me trying over and over isntead of giving up, and it looks great with the art and animations. Overall, amazing game!

Thanks for playing, I’m really happy you enjoyed the different stage gimmicks. The typing one was one of my favorites too, so I’m glad it stood out. And lol, I’m glad you liked the cursor too. It’s from my favorite VTuber. I was so locked in making the gameplay demo I didn’t even realize it was on screen ( >_< )

Thanks, I really appreciate that. I’m glad the ending landed the way I was hoping it would. I wanted it to feel like everything built up to that moment, so hearing that means a lot. Looking forward to making something even better next time ( ^▽^ )

I like the concept a lot, and its fun to play. I did notice a few points that I think could be improved. Maybe I missed it, but I can't seem to find an explanation of the controls anywhere. They're simple, so its not that hard to figure out, but I think putting them on the project page might make it easier for players to understand right away.

One other thing is the fact the icons are pretty small. I heard Godot has issues with window sizing, so it's probably not your fault, but I think adding a full screen or making the sprites bigger would be abig improvement. Right now I have to get really close to the screen to tell the difference between the milkshake and iced choclolate sprites.

Overall, I like the art and concept! With a bit of polish added, it could make a great game. Nice job (^~^)

I like the bullet hell style of the game! I played a bunch of times but can't get past phase 3(I'm bad at these kinds of games, so that's my fault lol), but what I played was really addicitive. The music made a nice environment, so each time I lost I jumped right back in to play again.

"Thanks for playing til the end! I spent a lot of time on the dialogue, so I'm glad it kept you invested. I'm happy you enjoyed it (˶˃ ᵕ ˂˶)

Thanks for playing til the end! I was a bit worried that people wouldn't see the ending scene since it's a rage game, so I'm happy to hear you liked it 

(*^▽^*) 

It's a pretty fun tower defense game.Overall, I think it's great.A couple small things Ithought could be improved: the aspect ratio or canvas sizing is messed up just a bit. it cuts off the right side of the screen, so i can't see the tower info very well. Also, I think adding button where you can instantly move onto the next wave if all enemies are gone would be a good quality of life upgrade.Players will get tired of waiting for the next wave when they can't do anything. It's only a few seconds, but attention spans these days are a bit short.One more small thing, the "turret" desks and decorative desks look the same, which can be just a bit confusing to the player.

I enjoyed playing it! Good luck on future projects(^~^)

Here's a screenshot of the issue.

The game is loading as a small window in the top right hand corner of the gameplay area. It appears the whole screen is part of the gameplay area (the hand icon stays for the whole area), but the actual screen is just the small part. This makes it kind of hard to read the Instructions, but otherwise there seem to be no problems. It's a fun game!

Amazing! It was simple, yet left a good impact, exactly what I expected from this kind of jam.

 I appreciate the feedback! I'll look into it. That's interesting. It appears to be working on both mine and my friend's PC. If you don't mind, could you provide a bit more information?  Does it do nothing at all when pressing the spacebar? And by "The game stops", do you mean everything stops? The music too? 

Thanks! It looks like I made an error with my canvas scaling. I'll work on it right away. I appreciate the feedback!