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Foxglow Games

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A member registered Oct 13, 2024 · View creator page →

Creator of

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Thanks for the feedback! I'm happy you liked it (*^▽^*) 

And yeah, I actually planned on having unique lines of that, but I ran out of time. Looks like I forgot to take out the placeholder text oops 

(ᵕ—ᴗ—)

The escape key exits the hive! I just did a playtest, and it seems itch isn't centering the window, so the help text isn't visible... 

For some reason if you click the thing thin brownish bar at the top of the window it centers properly.

Thanks! The colour pallette was certainly difficult to design around since it didn't have any of the yellows I wanted for the hive, but I'm happy how it turned out! 

I'm glad you liked it! I spent a lot of late nights working on it, though I unfortunately ran out of time to fix the UI spacing and I think there might be a few errors in the Japanese translation, but I'm happy with how it turned out! (^~^)

Thanks for playing, I’m glad you liked the different twists each level. I tried to keep things changing so it wouldn’t feel repetitive. Appreciate it

 ( ^▽^ )

It was fun to play and had interesting mechanics that made it fun to play. It was just the right amount of difficulty to keep me trying over and over isntead of giving up, and it looks great with the art and animations. Overall, amazing game!

Thanks for playing, I’m really happy you enjoyed the different stage gimmicks. The typing one was one of my favorites too, so I’m glad it stood out. And lol, I’m glad you liked the cursor too. It’s from my favorite VTuber. I was so locked in making the gameplay demo I didn’t even realize it was on screen ( >_< )

Thanks, I really appreciate that. I’m glad the ending landed the way I was hoping it would. I wanted it to feel like everything built up to that moment, so hearing that means a lot. Looking forward to making something even better next time ( ^▽^ )

I like the concept a lot, and its fun to play. I did notice a few points that I think could be improved. Maybe I missed it, but I can't seem to find an explanation of the controls anywhere. They're simple, so its not that hard to figure out, but I think putting them on the project page might make it easier for players to understand right away.

One other thing is the fact the icons are pretty small. I heard Godot has issues with window sizing, so it's probably not your fault, but I think adding a full screen or making the sprites bigger would be abig improvement. Right now I have to get really close to the screen to tell the difference between the milkshake and iced choclolate sprites.

Overall, I like the art and concept! With a bit of polish added, it could make a great game. Nice job (^~^)

I like the bullet hell style of the game! I played a bunch of times but can't get past phase 3(I'm bad at these kinds of games, so that's my fault lol), but what I played was really addicitive. The music made a nice environment, so each time I lost I jumped right back in to play again.

"Thanks for playing til the end! I spent a lot of time on the dialogue, so I'm glad it kept you invested. I'm happy you enjoyed it (˶˃ ᵕ ˂˶)

Thanks for playing til the end! I was a bit worried that people wouldn't see the ending scene since it's a rage game, so I'm happy to hear you liked it 

(*^▽^*) 

It's a pretty fun tower defense game.Overall, I think it's great.A couple small things Ithought could be improved: the aspect ratio or canvas sizing is messed up just a bit. it cuts off the right side of the screen, so i can't see the tower info very well. Also, I think adding button where you can instantly move onto the next wave if all enemies are gone would be a good quality of life upgrade.Players will get tired of waiting for the next wave when they can't do anything. It's only a few seconds, but attention spans these days are a bit short.One more small thing, the "turret" desks and decorative desks look the same, which can be just a bit confusing to the player.

I enjoyed playing it! Good luck on future projects(^~^)

Here's a screenshot of the issue.

The game is loading as a small window in the top right hand corner of the gameplay area. It appears the whole screen is part of the gameplay area (the hand icon stays for the whole area), but the actual screen is just the small part. This makes it kind of hard to read the Instructions, but otherwise there seem to be no problems. It's a fun game!

Amazing! It was simple, yet left a good impact, exactly what I expected from this kind of jam.

 I appreciate the feedback! I'll look into it. That's interesting. It appears to be working on both mine and my friend's PC. If you don't mind, could you provide a bit more information?  Does it do nothing at all when pressing the spacebar? And by "The game stops", do you mean everything stops? The music too? 

Thanks! It looks like I made an error with my canvas scaling. I'll work on it right away. I appreciate the feedback!