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(+1)

Really fun simple concept! I did encounter one issue, my inputs tend to get stuck relatively often. What I mean is, if I hold say, A to walk left, then shoot and try strafing with W, even if I let go of the A key it keeps walking left. I think it's likely caused by the engine missing the get key up event or somethign similar, so the input buffer is stale until I press the same key again to reset it.

We're just using IsKeyPressed directly, so I'm not sure how this is happening