By the way the enemy hitboxes are quite a bit bigger than the player
TheKodeToad
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It was pretty fun but a little easy and the game felt like it was playing itself after getting the homing bullets (so they are probably a little broken?).
Obviously the levels of polish are amazing, I don't think I need to say this!
Unsure where the merging comes in? Unless I'm missing something I don't think the theme was effectively used... I suppose you can have multiple perks at once and that's neat but I liked stuff I saw in other games like being able to combine multiple spells into one which felt more unique
Thank you! This is the first gamejam I have completed (with the help of my teammate of course, I probably wouldn't have got far without her), and I don't think we put that much time and effort into it compared to other entries...
I was trying to rush to make the gameplay more balanced before the deadline, but it's probably not quite right (the limit to how long a level lasts is 1.5 mins)
I also wish I could've made the music better, or at least added an option to turn it off :(
The theme usage is great, and the game is enjoyable to play - but mainly because of its creativity and aesthetic.
You're not rewarded for being able to cure people quickly, or punished for giving the wrong cure - so I didn't feel compelled to keep playing.
The game does feel very polished! Except for the recipe menu not closing unless you move your mouse below (not above) it (which took me a while to figure out)
(I also did a rating)
