Good stuff! The collision detection just feels a little unforgiving and with level 2 it felt like a jump in difficulty too soon. I didn't beat level 3 but if that's the last level, I guess the difficulty spike is fair enough.
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Thanks for the comment :D. There are parts of the level that unnecessarily force wobbly collisions scenarios in perception of a player (especially on level 2 when player is trying to collect violet obstacles and is being hit by grey obstacles at same time). Unfortunettly i've stared to late and didn't implement loading levels from some file rather i hard coded them and that didnt make me any favours while trying to redesign levels