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(+1)

Pity about the web build

Looking in the console, you could probably fix it with -sSTACK_SIZE when invoking emcc/em++. The raylib template uses -sSTACK_SIZE=1MB.

The thing is, I have no idea how to do that. The game is written in Zig and I use the emsdk package to handle it. It was a hurdle getting to the point where I could produce a web build, even if it doesn't work lol