A little late to post, so I guess this is more like a reflection rather than a progress report, but I wanted to share anyway!
I wanted to try making a card game, and had the idea to have the cards represent your possessions like assets. My specialty is system programming, not design, so I'm not sure the style lands exactly how I wanted(All the art is basically either HTML or SVG files, besides the opening manga which took me ages to draw), but I'm overall happy about how it turned out!
This is the longest game jam I've entered(though I've participated in a few shorter ones), and it's quite different, I found. Usually for the short ones I just go full speed ahead, but I found for this longer one it was way better to pace myself and create a planning doc to stay on schedule.
I'd appreciate any feedback!
Link: https://foxglow-games.itch.io/neon-broke
