Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

FougereBle

15
Posts
1
Topics
2
Followers
2
Following
A member registered Jul 22, 2019 · View creator page →

Creator of

Recent community posts

It’s well made and looks great. The first levels are a bit boring, but I really enjoyed the last one, where you have to quickly dig a path before getting crushed, all while dealing with the pressure of a ticking timer.

I think there’s potential to add a bunch of mechanics that could refresh the experience, and maybe a more concrete objective would help.

But honestly, it’s really polished!

Numbers, multiplications… it’s the most terrifying game I’ve ever played! :D That said, the scene transitions are really well done, and the game is enjoyable. However, there’s no real difference between whether a scene is supposed to be scary or not. Maybe try to emphasize that aspect a bit more? Otherwise, great job!

The concept is interesting. But I didn’t find any frogs. ^^

Thanks for the feedback! Argh, I thought I had fixed that bug with yesterday’s hotfix… ^^ Guess I’ll have to take another look.

Yeah, the battery recharge system isn’t ideal — it needs to be reworked, or maybe even replaced.

I really like the console concept, it’s well done. However, I didn’t understand how to get out of the first room — I couldn’t open the door.

Really good for a game made in just 6 hours! I’d just point out two things:

  • At first, I thought the rocks were obstacles to avoid.
  • Maybe you didn’t have time, but I would’ve liked the objects’ speed to increase over time for a bit more challenge.

Good work :)

Thanks for the feedback! :) It was my first time experimenting with lighting, so your comment really means a lot ^^

As for the bug, I think I found the cause… I bet you opened the options menu before playing the first time, but didn’t open it during your second run. :D Basically, I think the keybinding buttons stay active even when the menu is hidden, so when you played, you might’ve accidentally changed the controls without realizing it. At least, that’s the lead I’m following.

Thanks for the feedback! You’re right, there’s a lot that needs improvement. I thought I’d run out of time for the JAM, so I rushed a bit — the game clearly lacks polish. But I do plan to fix the things that aren’t working. As for keyboard support instead of using the mouse, I’ll have to look into how I can implement that — I’ve never worked on that kind of thing before ^^

I really loved this game! First of all, the visuals are super well done. And damn, it's so satisfying to chain "jumps" without touching the ground, with the counter climbing up to "Massacre". I think this game has a lot of potential.

Maybe make it so the grappling hook can be used continuously without having to touch the ground again — in exchange for more traps?

Also, I loved having a level where everything happens in the air, never needing to touch the ground, with multiple grapple points and dynamic platforms.

Great experience overall! Well done!

(1 edit)

The game feels pretty polished, and the atmosphere is really nice. I’m really bad at puzzle games, so I struggled a lot with the last levels. :D There’s already a bit of variety with the different elements being added, and I really enjoyed that. Well done!

However, it’s not easy to tell how far our tongue can actually reach ^^

I couldn’t play the game much because my field of view was very limited, which made it really hard to understand what was going on (especially in the level after dying). I also noticed some issues with the shooting — the spiders weren’t getting hit even though I was clearly aiming at them.

That said, I really liked the atmosphere and the visuals — they’re really well done. It’s a shame I couldn’t play longer (due to the limited visibility), because the game seems really promising. :) Good job!

Thanks for the feedback! :)

For the controls, maybe you have two keys bound at the same time? But it’s also possible there’s a bug in the input setup — I think I noticed something similar.

Frogs aren’t affected by the white light, but if lightning strikes them, it kills them.

Yes, all the images come from the same asset pack, except for the player and the flashlight — I made those myself (yeah, it shows :D). I might have messed up when resizing the images. ^^

And yeah, the recharge mechanic definitely needs reworking. I’ll try to find a way to make it more interesting.

Thanks again!

Oh, sorry about that. I edited my post, I hope it's OK now.

Thank you for your feedback! :) Yes, the character's slipping is intentional, it's meant to add difficulty to the game. It's a gameplay element. Currently, I'm still having a problem with wall jumping, which sometimes isn't detected properly. I'll be reworking that.

(2 edits)

Hello!

Today, I present to you PXL Former.

PXL Former is a small 2D platform game with minimalist graphics and high difficulty.

The objective is to reach the teleportation portal to move to the next level, until you reach the final portal, while dying as few times as possible.

You play as this little cubic character, who can move left or right, and jump twice: a normal jump, and a wall jump. But be careful, it tends to slip a lot...


The game follows a color code: In white, there are the walls (or the player). In red, there are enemies or traps to avoid. And other elements will be added, like special elements (purple) that will have effects on the player (pushing back, attracting, making jump higher, etc.).

Here are two enemies or traps: spikes, and spiked balls.


Some screenshots of the game:


I started creating games several years ago but stopped shortly after. Recently, I wanted to get back into video game creation and thought a small platformer would be a good idea. So, I introduce my "first" game: PXL Former.

PXL Former by FougereBle (itch.io)

Controls : 

- A/Q/Left arrow : Move left
- D/Right arrow : Move right
- Space/Up arrow: Jump

I'm still a novice in game development. I know this little game isn't the most fun or complete, but I'm proud of it, like our first "Hello World!" projects.

I plan to continue developing it, as I already have some ideas. This game was also an opportunity for me to try out the Godot engine.

I hope that even though it's a small game, you'll still have fun playing it!