I like this game! It might be a little too easy, and sometimes the mummies stay stuck in their rooms for quite a while, but it’s still a fun experience overall! It actually reminds me of my own game ^^
FougereBle
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I didn’t see whether there was a win or lose condition. Crushing the little characters with the rock is quite satisfying in its current state, and if you also add a small animation to the characters, it could become really fun. What stood out the most to me is the atmosphere. That parallax background effect gives a really great feel.
The concept is fun and the puzzles are interesting. However, it would have been better to have actual images—even very simple ones roughly drawn with a mouse—rather than squares with text. That would have given a more polished feel, regardless of the final quality of the sprites, and especially better readability.
Remembering my previous chaotic movements makes the game particularly difficult, but incredibly fun. Everything is a success: the art style, the sound, the gameplay, the controls… I managed to reach a maximum score of 11, which is already quite an achievement given how completely random my ghosts’ movements are. xD Well played!
I don’t even know what to say because the game is so fun and amazing. I had a really, really great time. It’s not the kind of game I usually play at all, and yet I absolutely loved it. I personally picked up the mechanics very quickly; everything feels smooth, fun, and dynamic, and the sound design is excellent. Honestly, I have nothing to say except, “Bravo!”
I really loved the concept! It’s like a simplified RTS, which I enjoyed a lot. There were two things I found a bit annoying, though: the background music, which I ended up turning off after a while, and the fact that the timers feel a bit too long. It often felt like I was spending a lot of time just waiting for enough gold to come in before I could do anything. Shortening the timers would make the game feel more dynamic.
Overall, though, I really enjoyed the game!
I like the concept! I also think the little sound effects are really well done; they fit the game nicely. I did have a bit of trouble understanding why I was losing points at first, but I eventually realized it was because when you select units, if you end your selection over a saw, they are immediately sent into it.
Simple yet devilishly effective. The dynamic event system adds a real bonus to the experience. My only gripe is the readability—icons can be hard to see depending on their rotation, and elements like the dinosaurs are a bit too small. Overall, overall readability could be improved, but it’s a great game!






