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FougereBle

97
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A member registered Jul 22, 2019 · View creator page →

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I like this game! It might be a little too easy, and sometimes the mummies stay stuck in their rooms for quite a while, but it’s still a fun experience overall! It actually reminds me of my own game ^^

Nice little game, but it’s extremely difficult.

The game is fun, but there isn’t a whole lot to do. I really loved that Disco button, though!

Thanks for the feedback! :)

Thank you for the feedback! :) Yes, I encountered this bug several times as well, but I was never able to fix it. Now, with a bit more experience using GDevelop, I think I know how to solve it—but it’s too late, the game is already online ^^ I hope it didn’t spoil your gaming experience too much.

The controls are a bit difficult, especially the one for throwing away unnecessary items, which caused me to lose points. Otherwise, I really like the concept!

I couldn’t rate the game because it isn’t playable on a 1920x1200px screen; the entire UI is off-screen whether I’m in fullscreen or not.

Good game, coherent, and with a nice idea. However, the controls are difficult.

I didn’t see whether there was a win or lose condition. Crushing the little characters with the rock is quite satisfying in its current state, and if you also add a small animation to the characters, it could become really fun. What stood out the most to me is the atmosphere. That parallax background effect gives a really great feel.

The concept is fun and the puzzles are interesting. However, it would have been better to have actual images—even very simple ones roughly drawn with a mouse—rather than squares with text. That would have given a more polished feel, regardless of the final quality of the sprites, and especially better readability.

Remembering my previous chaotic movements makes the game particularly difficult, but incredibly fun. Everything is a success: the art style, the sound, the gameplay, the controls… I managed to reach a maximum score of 11, which is already quite an achievement given how completely random my ghosts’ movements are. xD Well played!

It’s the first time in my life I’ve been unable to brush my teeth.

I don’t know if it’s a good score.

I don’t even know what to say because the game is so fun and amazing. I had a really, really great time. It’s not the kind of game I usually play at all, and yet I absolutely loved it. I personally picked up the mechanics very quickly; everything feels smooth, fun, and dynamic, and the sound design is excellent. Honestly, I have nothing to say except, “Bravo!”

If that can help you, I have 166Hz monitor (but I can’t tell you if the game run at this speed)

The concept is very good, but the game feels a bit slow and lacks challenge. I think reducing the required amounts and adding some dynamic events would make it much more fun. In any case, there are some really good ideas in this project. :)

I absolutely love the visuals! The game is really fun, and I enjoyed my play session, but it might be a bit too fast-paced for my taste. I would have preferred having a little more time to capture and take control of the traps. Great project overall, though!

I really loved the concept! It’s like a simplified RTS, which I enjoyed a lot. There were two things I found a bit annoying, though: the background music, which I ended up turning off after a while, and the fact that the timers feel a bit too long. It often felt like I was spending a lot of time just waiting for enough gold to come in before I could do anything. Shortening the timers would make the game feel more dynamic.

Overall, though, I really enjoyed the game!

I like the concept! I also think the little sound effects are really well done; they fit the game nicely. I did have a bit of trouble understanding why I was losing points at first, but I eventually realized it was because when you select units, if you end your selection over a saw, they are immediately sent into it.

Your feedback truly means a lot to me! You have no idea how much your message touched me. :) I’m really happy that you enjoyed the game!

Thanks for the feedback. You’re absolutely right, the game is sorely lacking visual feedback to help players understand what’s happening. It was my first time using GDevelop, though, so I wasn’t able to implement that properly.

Thank you! I’m really glad you enjoyed the game! The graphics come from the Mini Fantasy pack.

Thanks for the feedback! :)

Thanks!

I’m happy to hear that you enjoyed the game! I may have increased the difficulty a bit too much, that’s true. Depending on your luck with the card draws, some runs are harder than others.

Thanks for the feedback!

I’m glad you enjoyed the game! I gradually increased the difficulty, but maybe I pushed it a little too far ^^. The graphics come from the Mini Fantasy pack, so I wouldn’t want to take credit away from the artist ^^

Thanks! Yeah, the game is a bit too difficult ^^

Thanks! :)

Thank you for playing! As for the dinosaurs, they didn’t really inspire me, and since they were optional, I decided not to include them. For the mandatory constraint, which was “On a budget,” I applied it through the visuals by using only black and white, as color ink is too expensive.

Thanks for playing! =)

I really like the concept; it’s a clever way to incorporate the limitation. The game is fun and easy to understand. A great experience!

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A good game, simple and effective. I would have liked a bit more variety between the two areas, but the dinodollar management is well thought out. The game is easy to understand. Overall, great job!

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Thanks for playing my game! In fact, you can’t open all the doors at the same time… but you can (and you must) use your ghost to solve this puzzle. Tips: The ghost disapear only if it is between two closed doors, to prevent softlocking.

The game is fun, with a really cool visual style! I really enjoyed this play session, and the little funny lines. Well done!

The game is enjoyable, with an isometric style that I really like. The only criticism I could make is that it can sometimes be a bit difficult to tell which circle belongs to which dinosaur. But that’s a fairly minor issue. Overall, I had a good time! :)

It’s a small game, but it’s still quite good overall. I really liked the aesthetics; it looks great. For a first-ever game, it’s very good!

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Simple yet devilishly effective. The dynamic event system adds a real bonus to the experience. My only gripe is the readability—icons can be hard to see depending on their rotation, and elements like the dinosaurs are a bit too small. Overall, overall readability could be improved, but it’s a great game!