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It’s well made and looks great. The first levels are a bit boring, but I really enjoyed the last one, where you have to quickly dig a path before getting crushed, all while dealing with the pressure of a ticking timer.

I think there’s potential to add a bunch of mechanics that could refresh the experience, and maybe a more concrete objective would help.

But honestly, it’s really polished!

hey I really appreciate the comment! Yeah in my concept I wanted to have an upgrade shop and add bombs to speed up movement but being a jam cuts were made 😓 maybe finding a key to unlock the exit could have helped with direction too. Thanks for the feedback though, I’m glad some parts were appealing 😊