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Chaoslab_JT

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A member registered Nov 02, 2024 · View creator page →

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Thanks for checking it out!

Hey great game! I think I learnt more about Quantum physics by reading the game description than I ever knew previous haha. The switch between states was smooth and the concept really appealing. I loved the audio integration too and the repeated messages when I fell out of existence. It was satisfying to complete too, I knew every time I failed it was my fault and was determined to make that last jump haha. Neat.

Very nice concept for the theme and well executed within the timeframe! It isn't too difficult as it is but is a great starting point for an energy generation sim. It's definitely not easy to balance a strategy idea like this in such a short jam so bonus points for the attempt.

Thanks so much, glad you liked what you saw! I'll definitely try to get on top off adding music and sfx in my next jam entry.

haha I can't deny it, the crate breaking feels really janky. Thanks for playing though, I appreciate the comment!

Thanks so much! Yeah sorry about the lack of sound effects. I'd already gone overtime to get the game working so it didn't feel right to add sound.

I felt the power draining from my fingertips (and my brain) as I tried to keep things running. Great use of the theme!

Great use of theme, I liked how different functions powered down each level making everything harder. I also failed to meet the deadline, 3 hours is not a lot of time!

Great entry, it's a tough life trying to survive as a battery-dependant bot in the wilderness! Love the art and the game flows nicely.

Cool, I like the vision recedes with the power left, making it even more difficult to survive. The autopilot feature is a nice idea but I felt it was safer to use the stationary charge in short bursts than let my bot run and shoot like a madman across the map haha. 

Hey awesome! Gameplay is really addictive. Tough at first, but once I understood you could confidently leave the zone for a decent duration my score got higher. The zone control and reduced max health is a great combo for a bullet hell. Nice job!


Thanks for the review! In the end I think it was a bit of a complicated idea to complete in the timeframe but I'm glad the underlying concept showed through. I was pretty happy with the art direction at the end of the design process when I started working on the turret, aliens and sky so thanks for that feedback too!

I really enjoyed this one, the audio really helped make me feel like I was running out of power! My poor little robot couldn't make it up the stairs, what a sad ending haha. Well executed submission!

Transferring energy was a nice take on the concept, well done!

I made it out! Nice atmosphere

Yeah sound definitely would have improved the experience and I probably should have added some since I went overtime anyways, but I decided to wrap it up as it was for this jam. Net trijam I'll have better time management now I know what I can and can't achieve in such a short time period!

Cheers!

Thanks for playing! Dome keeper was an inspiration haha

Wow that got hard quick! The mechanics were really fun! It's a really good concept with loads of potential. Slow motion really helped in planning the shots. Got a bit difficult at the end with exploding enemies spawning so close but I still really enjoyed the experience.

Hey nice! Landing wasn't easy but it felt really satisfying. Liked that each life was represented by damage to the ship. Seems to be a bit of a bug with the game retaining score though - my score kept increasing on subsequent runs without resetting. Good entry!

Neat game! Loved the retro aesthetic vibes. Good use of theme and pretty impressive that you included a range of modifiers in such a short time! well done.

Thanks! Yeah normal frogger I find is very frustratingly difficult despite being simple... it seems adding mining to anything adds a layer of coziness to the situation. Now I just need to balance the key mashing with a more relaxed style of play. Thanks for trying it out!

Cheers for checking it out, all the nice words are very encouraging. Thanks mate!

You know what, while this was frogger inspired I have no doubt crossy road played a role. I totally forgot about that game but I did give it a good go on mobile a long time ago, I'll have to recheck it for inspiration! Holdable keys is definitely on the feature list for a future reincarnation of this game. Thanks for the comment!

Hey thanks for the nice compliments and suggestions! Haha I was wondering if anyone read Frog Dad's useless words of wisdom. Thanks for playing!

Epic Boss Battle! It's really hardcore haha, I think if I can actually beat it one day I might just be eSport ready. Neat visuals, the text was blurry but otherwise loved the use of parallax, it does feel like a 3D space.

Like others have said, there seems to be some game breaking loops going on which is a shame. Beyond that the game rocks! Great art and storytelling here! It's a really quirky and oddly comforting vibe that feels very dreamlike, with all this folk pitching in to help you do something ridiculous. Losing health as a currency for conversation is a neat mechanic too. Love it.

Ahh it's a shame I was having massive slowdown but I think that's on my end. The actual mechanics were good, the fireball detonation was very satisfying. I liked that I could fire two at different angles and double detonate to take out multiple targets!

Well that was terrifying! Haha well done, that's a nice twist on a classic tale. Great art!

Neat first Jam game. Movement was a little tricky with the ghosts disappearing but I like the mechanic. It's nice you added a reset so if we mess up we can try again quickly. Art was nice, particularly the frog shaped house. Loved it when you saw the face and the sound effect of the falling tooth hitting you made me jump haha. Well done.

Nice work! Great use of the limitation from a narrative and visual perspective, the world has that grim fairytale vibe. It's like banjo-kazooie/zelda64 got hit with the grimdark ugly stick and I love it. The player controller is really fluid too, when I get a moment I will take a shot at the speedrun mode since you've thrown the challenge out there on the itch page haha.

Oh yeah I just love the frog model btw

Hey thanks so much for the positive feedback! Makes me feel good that you'd be willing to try it again despite the flaws. I actually think this concept has potential (with a more responsive/intuitive control type) and look forward to adding more mechanics to really build on the "mine and move" concept.

My personal best is 701, and that's with knowing where everything is and all the best routes haha. No pressure, but if you ever beat that I'll crown you king of the kero caverns. Thanks for playing!

Wasn't expecting a math/logic puzzler at first, but it definitely had my brain in a knot for a moment there! The number I created for the last scene was so huge I couldn't even count the digits haha. I really love the level of polish and style of art in this one, nicely done.

Cool game. Love that there's an overworld area with multiple buildings to enter. The horror theme was definitely met, the spooky face & sound effects on dying was a great touch. Neat!

Looks really nice, lovely palette. Interesting twist with the jump mechanic trading distance for height. Really worked well with the animations to feel like a frog in action!

Nice art! Loved the character/frog art but special mention to the low-fidelity background art, it actually had me thinking of samurai jack! The frog jumpscare got me good, great balance of art, animation and audio in that moment. My only gripe is that there's no checkpoint at the frog as the start is very simple and (due to the screen lock) tedious on multiple tries. Otherwise though this is a masterful jam game, love it.

Solid tower defense game with excellent levels of polish. The art and audio was spot on, and the game worked flawlessly in my time played. Definitely an impressive 3-day jam entry, well done!

The most frustrating game I've played... and also possibly my favorite. I played so many times to get a win... my frogs kept dying 1 turn from victory. Loved the art and the audio was perfect for this type of game, kept me hooked into the experience. I'd love to see this game expanded upon and rebalanced, but as it stands it's already an awesome game!

Love the hand-drawn style and really impressed with the overall presentation and polish! Felt like I was leaving the safety of home each time I travelled into the forest, great atmosphere. I haven't finished it yet as I kept losing my bearings as I got too greedy collecting supplies, but that's on me. I'll have to revisit it soon to save my frog sis!

Well done! I'm usually not a fan of fiction with these underlying themes as they tend to often glamourize the dark side of things, but I think you did a good job here sending the message that we are all worth something to someone, even when we are beaten down and don't see it. Definitely was an unexpected shift though, as here I was thinking I was just a rockin' frog doing frog things! Nice mechanics, art and design.