Recent community posts
Love this. Needed something short and simple to introduce friends to roleplaying in general, and this I feel perfectly encapsulates so much of playing the World's Most Popular Game in an easily digestible piece.
What do people here think about the link between a game design tool's accessibility and how representative or diverse the games they've created are? Reading Anna Anthropy's Rise of the Video Game Zinesters is making me wonder whether the accessibility of some tools (like Twine or designing tabletop games with word processors) is what contributes to Twine and tabletop games having more diverse play options than in games made using more commercial tools.