Single long loop is always better than several short loops. You can connect intersecting short loops by purple cells to make a even longer loop!
Flubber
Creator of
Recent community posts
Made 1170.2cm of blanket. with this, I probably won't need to make another one for a while.
I liked that empty spots can be used to make a rainbow threads. Risk and reward always feels nice!
And once you make a nice, tidy loops, I found myself to repeat that route over and over again. another 'loop' right there. it was a fun experience!
Got 3 total difference at 'Nuclear Throne'!
I never expected that there would be a time when color knowledge would be useful in this game jam.
It would be wonderful if the player can determine the max point and min point in the first two iterations, then pinpoint the exact position at final iteration. It'll be way easier to target the desired value that way.
Still, I really liked the experience! Nice work!
Cleared Extreme with almighty pow() function and score variable. (score = score ^ score + 517)
I love the atmosphere of the game. it's very simple, but suits for programming game.
I would like to see this game with WAY big numbers. (with scientific notation of course) an incremental game with numbers like 10^10^10^10 will be amazing!
Reached wave 30 and defeated 302 enemies.
I got several hits by deathwall since it was a bit hard to drag the character, but I overcame that with firing 30 bullets at once. If I obliterate all enemies in 2 deathwall-loops, I will be full health & shield by next wave.
Overall it was a fun experience. Well done!
Defeated demon king at 135th loop with 120k power!
I liked the fact that you get stronger not just by grinding, but with item farming & strategic item placement. it was so satisfying to see my power goes up by like 60k, and advancing without stopping.
I also enjoyed the looping music track too. first five notes of that music could be the identity of the game.
Reach about Level 60 and I think I broke the game... this game made me to bring the pen tablet that hasn't been used for a long time.
Liked the new implementation of clicker game! (looper game I guess?) and the fact that player gets different currency based on the direction of the loops. it was fun experience!
After about an hour of play, shot down almost every enemies and scored about 1.2 million... and tons of karma.
I tried to letting enemies go at first, but enemies kept attacking me for a quite long time after they moving out from the screen. doesn't know if it's intentional, but it felt more hard to not shoot enemies. (If it's not intentional, try testing on various screen resolutions?)
I loved game's atmosphere though, especially boss's design. it conveys this game and it's bullet themes. wind, rain, and thunder have their own patterns and they even reacts with corresponding karma cards!
Overall I enjoyed this experience. well done!






