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Flubber

113
Posts
74
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A member registered Jul 20, 2020 · View creator page →

Creator of

Recent community posts

Really enjoyed the atmosphere. I saw the ending and I noticed true meaning of the game's title.

if it shows a countdown timer between some paragraphs, it would emphasize the “countdown” theme even more. a red countdown timer would really suit for this game. Nice work!

Managed to clear all levels without any skips. took some good time to figure out the last puzzle.

Simple rules, yet challenging puzzles! also I love the narrative and artworks here. really fits with the theme. Great work!

What a polished game! I'm surprised that this is made in 96 hours.

Really well described tensions of the game jam developing. I loved every bit!

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Barely cleared the game with about 3 seconds left.

Boy, the music getting faster with the countdown was so terrifying. I thought I was going to clear this easily since I had hoarded many resources, but then I saw the last stage and had to count down the most precious 'resource'...

It captured the intensity of the countdown very well. Excellent work!

This is the most intense countdown sequence I've ever seen in this jam.

I panicked at first few tasks but once I got used to it I started jamming to the music and countdown. Excellent work!

It's like They are billions but player is the 'billions'!

I really love those unique, charming  audio cues when performing move orders, it feels really great when steamrolling enemies with bunch of xylophone and horn sounds.

My only nitpick is that it seems like there are far more count ups than count downs, but I love this game. Excellent work!

Nice art and concept, I think it has a lot of potential. it was nice to have a safe zone to stop, plan routes, and 'counting downs'.

I read the description and noticed that enemy spawns also are affected by down presses. But I didn't know that even after clearing the game. a small visual hint (like flashing or shaking) might help with that. (or you could make a level requiring that information)

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Cleared both on all-out-attack & defence-only styles. both runs felt very smooth.

I like that final enemy has no-answer attacks, as it feels like a countdown on player's health. I wish I could see 'countdown' features like this more often. (as counting down on hp/charge are also present on many other games)

Would love to developed further! I really like the artwork here.

Wow, you found the secret trophy! I really appreciate it for playing until the very end.

And yes. I agree the timing trick was a bit too much for the puzzle genre, should have widened timing window or something.

Thank you for your detailed feedback!

So that represents the end of that countdown I guess. short but clever.

Cleared last stage with after numerous tries!

I liked the idea that you have to reach the rocket at the exact moment you becomes zero. felt like get smashed into the rocket!

it would make it easier to plan the route if current jump height is indicated somehow. Nice work!

So challenging! I didn't expect to see leet code here.

I got stuck on the 'LEE7' stage, then I broke something... still tried to clear in 'intended' way but boy I'm so bad at memorize reversed sequences and leet code.

But I really enjoyed well polished graphics and atmosphere. Nice work!

Very unique control. I really like it!

also I noticed that ticking sound in background helps to countdown timings. good touch right there too.

Cute art, but level design seems to be too wide to plan any routes.

Since you have to start from the beginning after explosion, smaller level & shorter fuse would help to improve replayability I think.

It definitely has potential. Good work!

Cute warioware game, I liked it!

My favorite was the programming one too. since the story is about game jam, I'd like to see more stuff related to game development! (like exporting a game, finding game resources, or fixing typo in code in 5 sec)

Interesting idea, I wonder what happens if there's a box with more wide explosion range. or a block that I shouldn't break etc.

Would love to see this idea develop further!

That ending gave me shivers. 10/10 horror

oh that music... it made me feel like I was working in a labor camp

10/10 audio narrative

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Defeated by one lap... (CPU1)

but it was oddly relaxing experience. engine sounds were pleasant to hear, rerolling for gold perks was exciting.

it might be better if the base speed was just a little faster. Good work!

Cleared on my 2nd try... but I wanted to enjoy those artworks more, so I cleared again in 30 seconds with full upgrades.

Very well polished! I really enjoyed it.

Cleared stage 6 in 2 minutes! (2:01 actually)

The combination of an incremental game and a countdown works well!  It adds a strategic element to incremental game which you usually play without much thought.

Showing the best times for each stage might make speedrunning more fun. Well done!

I might have been too obsessed with coming up with new interactions, should have held back a little. Thank you for valuable feedback! 

Tried to speedrun and escaped with 3:21 left.

Really liked the character movements that allows to move very fast. It really gives you nice feels of speed!

I think it’ll be a very fun game to speedrun once it’s polished a bit more.

It's like 2D extraction game! really enjoyed it.

Discovering shortcuts is always a great experience.

The game needs to 'count' on abilities!  awesome.

Can be quite interesting if developed further. planning routes based on ability sequence sounds fun!

I liked the idea, but desktop looks a little too cramped. oh well...

chuckled when polishing the game tho

Got to stage 7. glad to see dash jumping here.

I wish I can move with arrow key so I can use my both hands. moving with WASD and dashing / jumping with LShift / Spacebar is quite challenging! (playing this with one handed sounds cool tho)

Collected most of red gem! (except last one)

The mechanic was 'deeper' than I expected, I really couldn't figure out how to reach some of yellow gems. Nice work!

Escaped in 9m 27s.

I liked the sequence where walls approaching from both sides. (I got crushed 1 time) felt real countdown right there. Good work!

Escaped and got a blue screen.

It took a while to figure out how to 'submit' the password until I realize single hint represents one digit only. oh well.

but I had fun overall. Well done!

since the box is pretty heavy, dropping it on your head probably isn't a good idea

Witnessed the end of the universe.

The power of exponents is never boring to watch. Good work!

Really awesome aesthetics,

but boy nudge keep throwing my pieces to deathzone every time

Very cute and cozy game!

Interesting idea for card solitaire. can't wait to see more!

Came here for pilgrimage, godly game

Cleared last stage! I especially liked the stage where I got surrounded by four knights right from the beginning.

It's nice to have a number layout toggle, It really helped to plan routes. Well done!

Lasted 34 rounds. (maxed except 'early', 'bait', and 'persistence')

Nice visuals and audio! and I felt some nice touches here and there. (such as life protection)

I love it!

I already loved the game while playing normal stage, but boy, that bonus stage was the icing on the cake.

It felt like I was dancing with those bombs. Very well made!

Just got to 10m and found a new perk. I couldn't go further though.

Thanks for the fix!