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Flubber

58
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39
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A member registered Jul 20, 2020 · View creator page →

Creator of

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Single long loop is always better than several short loops. You can connect intersecting short loops by purple cells to make a even longer loop!

Made 1170.2cm of blanket. with this, I probably won't need to make another one for a while.

I liked that empty spots can be used to make a rainbow threads. Risk and reward always feels nice!

And once you make a nice, tidy loops, I found myself to repeat that route over and over again. another 'loop' right there. it was a fun experience!

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I really love the atmosphere, it conveys the feeling of doomscrolling loop so accurately.

It even recreated the action of restarting the video when it stopped, without even watching it! Splendid.

Got 3 total difference at 'Nuclear Throne'!

I never expected that there would be a time when color knowledge would be useful in this game jam.

It would be wonderful if the player can determine the max point and min point in the first two iterations, then pinpoint the exact position at final iteration. It'll be way easier to target the desired value that way.

Still, I really liked the experience! Nice work!

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Cleared Extreme with almighty pow() function and score variable. (score = score ^ score + 517)

I love the atmosphere of the game. it's very simple, but  suits for programming game.

I would like to see this game with WAY big numbers. (with scientific notation of course)  an incremental game with numbers like 10^10^10^10 will be amazing!

This mechanism has so much potential! what if blocks loop along the music beat? or what if the player can modify blocks only in certain area?

Those guides in wall is also a nice touch, as it plays the role of decorations and hints at the same time.

I'd like to see more of this idea. Well done!

Reached wave 30 and defeated 302 enemies.

I got several hits by deathwall  since it was a bit hard to drag the character, but I overcame that with firing 30 bullets at once. If I obliterate all enemies in 2 deathwall-loops, I will be full health & shield by next wave.

Overall it was a fun experience. Well done!

Got -30 rotations with my pen tablet in 2 minutes.

To fight technology, you need technology.

Cleared game with no defects!

At first try I broke all machines, but I managed to make a machine with 3 'circuit break'. Liked the creative interpretation of the theme!

Defeated demon king at 135th loop with 120k power!

I liked the fact that you get stronger not just by grinding, but with item farming & strategic item placement. it was so satisfying to see my power goes up by like 60k, and advancing without stopping.

I also enjoyed the looping music track too. first five notes of that music could be the identity of the game.

Reach about Level 60 and I think I broke the game... this game made me to bring the pen tablet that hasn't been used for a long time.

Liked the new implementation of clicker game! (looper game I guess?) and the fact that player gets different currency based on the direction of the loops. it was fun experience!

Cleared in about 6 loops! (and about 20 seconds)

I especially liked the '5th line' puzzle . it was clever that the answer becomes clear once you go though that segment quickly. Nice work!

I laughed so hard every second... this feels so real.

EVERY bit of this game has triggered some of my gacha game flashback.

It was very fun, and terrifying experience at the same time. Well done!

SS Rank! Impressive! Thank you so much for playing to the end!

Cleared with 4.82 seconds!

I liked that player can get speed not only from the player's skill, but also from the upgrade, and those two combined fantastically well!

Got 2^1024 Loops!

The power of "power" is amazing, as usual. I would like to play more programming incremental game. Nice work!

Scored 62 points and shot myself.
It was fun to see that my bullets went out of control and hit random enemies around myself.

Reached 12 ascend. I thought it was just a cute little clicker game....

It's always nice to see something becomes crazy fast.

Escaped the maze! not sure if I can beat secret ending tho..

Hats as marker is nice touch, as the player can use that to mark a dead end. well done.

The moment those "beep"s becomes a sound wave...

Interesting form of clicker game, I would like to see more!

I don't remember the score, but I know that I lost all my loops.

Same level, but route changes depending on the condition! Interesting, and quite funny. Well done!

Got to round 7 and got shot by bullet with like 600000 points.

I would like to see more uses of the infinite reflect mechanism, cause It was very fun to see a bullet that grew so fast. (and lethal)

Got to Level 7.

It was kinda satisfying to see the ghost to run several levels.

Maybe adding timer & grid at the background would help the timing the controls.

Very Interesting interpretation of the theme. Well done!

Scored 3700 points and made bonfire huge as sun!

Simple but well made. the bold shadow really emphasized bonfire's brightness.

Earned 250! (got 4 .5stars maximum tho)

Scratching scale was quite oddly satisfying.

Maybe adding in-game tooltip for controls (e.g. [Space] Icon on knife) would be nice?

Got to 512!

I'm pretty sure that there's a valid tactics for this game, but I couldn't figure it out...

Scored over 90 in all 3 stages!

Really cool idea for puzzle game. It would be awesome with some other gimmicks!

Made it to the end with 124 deaths!

It was challenging game with fast paced shooting action. kinda reminds me of Portal.

I felt game's speed is little too fast, but I liked the concept!

Control was a bit hard, but it was satisfying to perform long jump like a slingshot!

I only made it to level 3 due to my old mouse though...

Made it to the end!

I thought it will be easy but I was quite lost at later stages.

I enjoyed a lot!

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It reminds me of web riddle game. get lost in the photo, finding the way out..

Very enjoyed it!

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They are special notes(crystals) which color indicates it's behavior. orange ones move faster, and blue ones disappear. you don't have to match colors; only brightness of tile matters.

I should have introduced that on tutorial. thanks for the feedback!

Cleared all stages!

It was really difficult, but very fun experience! I really liked atmosphere of the game, including unusual orientation.

Very interesting that smaller field can also be a huge advantage, which I abused in final stage. a good example of turning crisis into opportunity!

After about an hour of play, shot down almost every enemies and scored about 1.2 million... and tons of karma.

I tried to letting enemies go at first, but enemies kept attacking me for a quite long time after they moving out from the screen. doesn't know if it's intentional, but it felt more hard to not shoot enemies. (If it's not intentional, try testing on various screen resolutions?)

I loved game's atmosphere though, especially boss's design. it conveys this game and it's bullet themes. wind, rain, and thunder have their own patterns and they even reacts with corresponding karma cards!

Overall I enjoyed this experience. well done!

Quite unusual narrative for bullet hell game!

I also liked the goofy graphics.

Collected 3000 coins and became the champion.. I guess?

I have the feeling that the color palette of arena is kinda like mint-chocolate... dessert-themed cube tank would be awesome!

Grabbed explosives and made it to the end!

I liked the variance of arms, some of them were very satisfying to use! (especially explosives; things go boom boom)

also it's kinda ironic that avoiding leveling is the easiest way to beat the game. it fits the theme though!

Getting obliterated by biblically accurate angel was unexpectedly horrifying experience.

Liked it!

Got 27 on first try, got 514 points on second! ...though somehow, I got points by shooting into the void. getting hit by 'Are you ready?' was a pleasant surprise.

Really nice music & atmosphere!