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Florent Fortat

14
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6
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A member registered Nov 24, 2019 · View creator page →

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Yeah, sorry about that. The door pieces are not very visible behind the gems, was my next priority but didn't have time for it.

Thank you for playing and for your feedback :)

I must admit, I took most of the system from Code Monkey's match 3. It's simply a time-based linear movement between two positions, you can take a look at it here : https://github.com/ffortat/sacrimatch3/blob/73d8fb089e832723cf5a23e99c7defbbeee2...

Thank you, glad you enjoyed it :)

Thank you! :)

Yeah, thanks for the feedback. I identified this issue but didn't have time to fix it. Was definitely next in the todo list

Hehehe, well done, and thank you for playing :)

Thank you, glad you enjoyed it :)

Sorry about that, in fact the pieces are behind some gems. You can see them when the match 3 is setup and then if you look closely, you can see them behind the gems. I identified the issue but didn't have time to fix it :/.

Thank you for playing and for your feedback :)

Thank you! Yeah, didn't have the time to add music but it would have made for a better experience :)

Glad to hear you enjoyed it ^^

Glad you liked it! :)

Nicely done! Really enjoyed the gameplay and overall nicely polished with a good replay value. Good job!

That's a fun one, I enjoyed my time playing your game. The mechanics with the crystal can be a bit hard to get the hang of, and the player controller is  a bit too much imprecise but I really like your game overall. The aesthetics and the humor are very enjoyable. Well done!

I had a good time playing your game. Didn't go very far mainly because I got a bit frustrated by the controls: it's responsive but not very forgiving. I loved the humor your gave it, and the mechanic works well. Good job!

I enjoyed playing your game :). Made me think I'd like to explore developing a 2.5D platformer at some point. Level design was a bit tricky near the end ^^