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Flo

7
Posts
3
Topics
12
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26
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A member registered Nov 18, 2018 · View creator page →

Creator of

Recent community posts

Wow, great work! I especially like that you added a mini map :) Curious to see what happens next!

Hey, I found a solution, just change this:

function updateInput() {
    if( dialogBuffer.IsActive() ) {
        if (input.anyKeyPressed() || input.isTapReleased()) {

into this:

function updateInput() {
    if( dialogBuffer.IsActive() ) {
        if ((input.anyKeyPressed() && input.isKeyDown( key.space )) || input.isTapReleased()) {

not sure if this is the most elegant way, but it seems to work.

Hi,
is it possible to advance text only by using the space key (not the arrow keys)? To prevent players from accidentally skipping text. Is there maybe a hack for this?

Bye,
Flo

Aww, very sweet game ^^ It clearly shows how much effort you put into this adventure! I'm getting all nostalgic, as I feel fond memories of playing Link's Awakening on Game Boy. Well done!

PS: I almost missed the rabbit! 

Hey, thank you so much for your detailed comment, openly sharing your personal experience playing my game! So happy to hear when people feel a resonance in something I created :)

hi, if you like, you can add my game:

https://flogames.itch.io/drag-night

I beat the boss! Whooo...!