During my experience with programming I usually pick out certain methodologies and design patterns that are good for building complexity and making complex systems more scalable. I feel like that is the right direction for me whether it is for making games or not. Having said that, games are a great application for this kind of approach so I have continued with them but veered towards making better engines and not really getting to build content for them. This can get pretty tiring developing cool features that never get shown or made into something great because of scope creep and losing interest or moving on to the next cool feature I thought of. I just wonder if anyone has any thoughts on what direction I should consider? Are there other fields that need this kind of approach? Does anyone know of an active group focused on artificial life simulations or for developing open endedness in general? Should I just grind out an MVP with what I have?
floaty_42
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Defend the planet from otherworldly phantoms by weaponizing pure meaning against the invaders
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itch.io Community » Game Development » Get Feedback · Replied to redonihunter in Guidelines for showcasing a work in progress?
itch.io Community » Game Development » Get Feedback · Replied to floaty_42 in Guidelines for showcasing a work in progress?
Or I thought it was. Where do the devlogs show up? Either way here is the project page https://floaty-42.itch.io/warg
itch.io Community » Game Development » Get Feedback · Replied to redonihunter in Guidelines for showcasing a work in progress?
itch.io Community » Game Development » Get Feedback · Replied to redonihunter in Guidelines for showcasing a work in progress?
itch.io Community » Game Development » Get Feedback · Posted in Guidelines for showcasing a work in progress?
itch.io Community » Game Development » Get Feedback · Created a new topic Guidelines for showcasing a work in progress?
Hello, not sure if this is the right place to ask but I'm looking to upload a project with frequent updates (probably every week or two). My goal is to get feedback on the game to see what people like about it or if they have their own suggestions for what direction to go in. I have a number of ideas already but not sure which direction to go in. Something like early access but without buying. So my question is what do I need to consider here? Is there already a set of guidelines for this? Should I just upload a draft and post in 'get feedback'?