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floaty_42

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A member registered 95 days ago · View creator page →

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During my experience with programming I usually pick out certain methodologies and design patterns that are good for building complexity and making complex systems more scalable. I feel like that is the right direction for me whether it is for making games or not. Having said that, games are a great application for this kind of approach so I have continued with them but veered towards making better engines and not really getting to build content for them. This can get pretty tiring developing cool features that never get shown or made into something great because of scope creep and losing interest or moving on to the next cool feature I thought of. I just wonder if anyone has any thoughts on what direction I should consider? Are there other fields that need this kind of approach? Does anyone know of an active group focused on artificial life simulations or for developing open endedness in general? Should I just grind out an MVP with what I have?

Ok this is why I started the thread. As I understand it, a public project is when you publish it but if it's not ready it will get demoted in the listings. So I went for a restricted page. Am I getting that wrong? Can I make it public without publishing and showcase the progress?

If it's been a while consider making small steps and building up to the level you want. Burnout can set you back to failure. Work life balance is important.

Or I thought it was. Where do the devlogs show up? Either way here is the project page https://floaty-42.itch.io/warg

So find your tribe and forget the rest? Sounds good to me. First prototype is up in devlogs btw!

So an early access kind of feedback would probably require some amount of promotion?

Ok it looks like devlogs is the place for this kinda thing. Still deciding between a restricted and public page though. Is it ok to make a WIP with public unlisted page or is that just for finished products?

Hello, not sure if this is the right place to ask but I'm looking to upload a project with frequent updates (probably every week or two). My goal is to get feedback on the game to see what people like about it or if they have their own suggestions for what direction to go in. I have a number of ideas already but not sure which direction to go in. Something like early access but without buying. So my question is what do I need to consider here? Is there already a set of guidelines for this? Should I just upload a draft and post in 'get feedback'?