Moving from mission to mission should be possible by scrolling. It's been a while since I checked on this demo but it may not have a working tutorial. Wings could break due to the aerodynamic force exceeding the threshold force of the joints, which is totally normal as long as it doesn't happen too often.
Flashpoint Studios
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Thanks for the feedback. Yes this is a known issue, it's hard to get the AI to get off your tail because of the fixed camera and the AI always knowing your position. The latest build (not released) has an orbit camera that can be toggled on/off that allows you to look around, which to me made it play a lot better. Downside is: you cant use mouse control in this mode as youre already using that to control the camera, so you have to use joystick or keyboard controls.
Note: naming convention updated. COMPLETED FEATURES/ENTITIES/AIRCRAFT ARE NOW REMOVED FROM THIS LIST!
Aircraft (player flyables): 79
- Flagon (FS-15)
- XFY-102-1 (early model)
- Deltoid (XFY-106)
- Flanker (FS-27)
- Superbolt (YF11-2)
- MiG-35 (MGA-35)
- F-15 (XF-15A)
- Su-37 (FS-37)
- F-22 (XFY-22)
- F-15 ACTIVE (XF15-AC, Variant 1 - Eagle)
- XF5F-1
- X-36
- Boeing Model 263
- Convair Model 200
- YF-23
- SU-47
- MP1.44 (not confirmed yet)
- XFV-1 // FV-3 (FR fighter)
- NA-335 (not confirmed yet)
- Vortex (fictional USAF thrust-vectoring fighter with bottom air intake and forward swept wings)
- Aeroshark (F-20-like with bottom air intake and shark mouth, twin vertical surfaces on trailing edge delta wing)
- BAE Systems Tempest
- Checkmate
- F/A-XX (Overture)
- FCAS
- Hornet
- Super Hornet (Variant 1 - Hornet)
- F/A-18 HARV (HARV, Variant 2 - Hornet)
- Boeing D-180
- Boeing 908-535
- Convair 201
- MiG-23PD (Variant 1 - MiG-23)
- VJ-101
- Yak-141
- Hawker Siddeley P.1154
- Mitsubishi T-2 CCV (Venturi)
- V-507
- FMA-IA36 AF
- MiG-27SH (Variant - MiG-23)
- Lavi
- Rockwell Saberbat
- F-16CCV (ViperCCV, Variant 2 - F16)
- F-16FSW (Scorpion: Variant 3 - F16)
- F-16AT (Deltaviper: Variant 4 - F16)- Falcon 21
- F-16XL (Vanguard: Variant 5 - F16)
- F-16MATV (Vista, Variant 6 - F16)
- F-16X (f16.net) (Variant 7 - F16)
- Sukhoi S-37
- Yak-43
- MiG-21PFM (MiG-21 original variant) - WIP
- MiG-21Bis (MiG-21, Variant 1)
- MiG-21 Analog (MiG-21, Variant 3)
- Super 7 (JF-17 Variant 1)
- CL-346
- CL-1200 Lancer (YF-27 Lancer)
- F4D (Lancer original variant)
- FJ-4B Fury (f86 carrier variant)
- XP-71
- Sukhoi Shkval
- YF-4E (variant of F-4, CCV installed)
- Super F4
- A10
- HALF Tejas Mk1 + Mk2
- HAL TEDBF
- FC-31
- FXConcept
- KFIR
- USSR Twin pusher
- Singapore Skyhawk (A-4S with F404, variant of A4)
- NGAD
- Mirage III
- Mirage 4000
- Mirage IIIV
- EWR VJ 101
- Bel D-188
- HAL AMCA
- YF-29TVC (2d vector, variant 1)
- YF-29TV3 (3d vector, variant 2)
- MGI-29OVT
- Flygsystem 2020
- Qaher-313
- Boeing 818 TFX
- Mirage Balzac V
- British Aerospace EAP
Aircraft (AI only): 76
- X2AJ Super Savage
- Pond Striker
- Rockwell HiMAT
- P-3
- A400M (unconfirmed)
- B-58
- YB-60
- Douglas model 1211-J
- Model 462
- Model 464
- AC-208
- TU-144 Charger/SuperSonic transport
- B1B Lancer
- TU-160 Blackjack
- XB-46
- XB-42
- Bartini A-57
- 747 CMCA
- L-1011 CMCA
- 747 Nuke carrier
- 747-500 [propfan]
- Lockheed P-7
- McDonnell Douglas P-9 LRAACA
- V-280
- Myasischev M-50
- M-50 Nuclear-powered variant
- Myasischev M-6
- A-planes
- IL-28
- B-57 Canberra
- Martin XB-51
- IL-30
- IL-46
- Martin XB-48
- Tu-12
- Tu-14
- Tu-16
- Tu-22
- Tu-22M
- Tu-28
- Tu-98
- Douglas Model 423
- Sukhoi T-4
- Sukhoi T-4M
- T-4MS "Izdeliye 200"
- A5 Vigilante
- Mirage IV (NATO)
- Tu-128
- Yak-28
- B-66/B-66B
- Lockheed L-1249 Super Constellation
- KJ-1 AEWS
- B-50 Superfortress
- B-54 Ultrafortress
- B-54 Tanker conversion (as variant of B54)
- Hughes XF-11
- F-15 Reporter
- Izdeliye 71.2 "Crane"
- Yak-44
- N-9MB - trainer
- USSR conventional (puller) 4-engine wing
- TU-1
- TU-2
- TU-6 (tactical reconnaisance, improved speed)
- Lockheed XB-30
- Shaanxi KJ-200
- TU-2LL
- TU-64
- TU-4Z
- Overseer
- Tupolev 487 (M501 engine)
- Ilyushin IL-26 (M501/TV-2)
- Sukhoi S-70
- Mikoyan Skat
- RQ-180
- XB-59
- Convair LRHB
- Martin B-68
- R3Y Tradewind tanker
- NK-93/NK-63 powered heavy bombers
- AC-119 Stinger Gunship
Planned features (completed features are removed):
- Nuclear weapons
- Pilot ranks
- Laser/railgun weapons
- Multicolor flares (intensity/color corresponding to flame temperature, different substances produce different colors)
- Thermobarics
- Anti-runway warheads
- Different fuel types including zip fuels (researched)
- EMP Blast (nuke in space)
- Active CTRMSRS, directed blast to destroy AA missiles before impact.
- Electro-Optical guidance systems
- Chaff
- Semi-active missiles
AIR-TO-AIR MISSILES (USAF)
- Sky Scorcher
- Sky Sword
- Shredder (enhanced shrapnel, YF31 collection, enriched warhead)
- Meteor
- MICA
- Thunderclap
- Superfalcon (slightly enlarged, white colored falcon)
- R530
- R530D (Super 530)
- SRAAM
- Raytheon Peregrine
- IRIS-X
- AIM-260
- AIM-23 (MIM 23 Hawk)
- Bendix AAM N-10 Eagle
- AAM N-4 Oriole
- Red Top
- Fireflash
- Firestreak
- A-Darter
- Skyflash
- AIM-68 Big Q
- Supersprint ( short range, high acceleration)
AIR-TO-AIR MISSILES (USSR)
- R-97 (fictional)
- R-99 (fictional)
- Vympel
- Gryphon
- Piranha
- Decimator
- Sauron
- Python-5 (Python)
- Mako
- Skynova
- AAM-5 Mitsubishi
- Altar
- Astra
- Slicer
- Samurai
- PL-15
AIR-TO-SURFACE (USAF)
- AGM-45 Shrike /anti-radiation
- ALARM/anti-radiation
- APACHE
- Hellfire - radar
- AS-30L
- ASMPA
- Brimstone
- AGM-65 Maverick
- AGM-88 HARM
- Harpoon
- AGM-12 Bullpup
- Brazo
AIR-TO-SURFACE (USSR)
- Rudram-1
- KSR-2
Rockets (USAF)
- M260 pod (carries Hydra 70)
- M261 pod (carries Hydra 70)
- SNEB pod
- LAU-3 (Mk 40 FFAR, 6.3 kN)
- LAU-33 (Mk 40 FFAR, 6.3 kN)
- LAU-60
Rockets (USSR)
- S-8
Bombs (USSR)
- FAB-500
- FAB-1000
- FAB-2000
- FAB-5000
- FAB-9000
- FOAB
- RDS-4 - 5kt
- Molotov bread basket
- PBK-500U
- KAB-500kr
Bombs (USAF)
- Mk81
- Mk82
- Mk83
- Mk84
- Mk12 (14 kt)
- Cluster bombs (30lbs fragmentation // P-51)
- Bazookas // P-51
- GBU-39 SDB
- T-12
- MOAB
- MOP
- BLU-82
- M-121
- M-117
- BLU-72
Guns (USSR)
- Gsh-6-30
- Gsh-6-23
- Gsh-30-2
- Gsh-30-1
- N-57 pod
- N-37 pod
Guns (USAF)
- Mk-11 20mm pod
Surface-based systems (USAF)
- SAM-N-8 Zeus
Surface-based systems (USSR)
- S-300
- S-400
- S-500
- S-550
Maps
- Pyramids
- Plains (with rivers)
- Cliffs
- Skyline
- Wasteland
- Volcano
- Floating islands
- Desert-ocean coastline/North-Africa
- Norway / norway scenery
Liveries
- Val-halla (p-51)
- Thunderbirds
- Blue Angels
- Tiger meet
- 999 - F104
- Black/gold - MiG-17
- Black/grey/white - MiG-17
- IJN (Rising Sun) - F4
- Alt F4
Bosses
- Killer Ray
- North American X-10
- Diamond Regime
- CL-1201 (unconfirmed)
- Ghostrider (Flaming F-4)
- Rocket fighters (Weaponized X-1 squadron launched from B-29s)
Special weapons
- THOR Missile (Kinetic weapon, flies through airplanes until its booster runs out, spawns lighting & thunder effects)
- ODIN Missile (Nuclear EMP)
- APOLLO Missile (Hypersonic short range)
- TRIDENT Missile (Triple warhead short range)
- HADES Missile (Nuclear shaped charge)
- POSEIDON Torpedo (10kt mid-range torpedo)
- NEMESIS Missile (Multiple missiles attacking from different angles)
- GLITCH (thermobaric missile)
- Vampire missile (thermobaric)
- Maverick missile (AG)
- Harpoon missile (AG)
- Shooting Star (USSR missile)
- Implosion weapons (?)
- Antimatter weapons (?)
- Electronic countermeasures
- Nuclear-tipped bullets
- Orbital kinetic weapons (Causes white flash with spark rain on impact)
- GAM-63 Air-to-surface
- Cruise missiles / exploding drones / recon drones
Ground-based entities/weapons
- Nike missiles (Ajax, Spartan (nuclear), Zeus)
- AA tank
- AA turret
- Convoy vehicle (cargo)
- Convoy vehicle (fuel)
- Convoy vehicle (ammo)
Developer Notes
- Check CN for additional/hidden entities
Ill list some of em right here.
Planned aircraft (unordered):
- F-101
- MiG-23
- A4
- MiG-29
- F-104
- F-20
- F-106
- Su-27
- XF-107A
- Mikoyan Ye-8
- F-4 Phantom
- F-16
- MiG-35
- F-15
- Su-37
- F-22
- SU-57
Experimentals:
- XF-84H
- Rockwell X-31
- Grumman X-29
- YF-23
- SU-47
- Mikoyan Project 1.44
Non player-flyable (AI only):
- A-26
- TU-95
- TU-4/B-29
- B-36
Ill actually make a new topic with this and most of the planned features too.
A cockpit view is the one thing that this game will unfortunately never have. As you may have guessed, it's just too much work for the amount of planes involved. The good news is this allows me to crank out a new plane every 2-3 days. The A4 will likely be added to the default aircraft list. Experimental/specials will be rather exotic, mostly one-off prototypes or other planes with unique performance characteristics that fit the fighter role. Also , I'm glad you're excited about the project dude, so am I! Many big features/changes are underway.
A sort of free look cam could definitely be interesting for checking out dogfights. Perhapse an option for the instant dogfight gamemode. Pilot ranks (obtained from experience) would mainly grant you access to new liveries or special aircraft that are fun to fly, as that was the idea with experience. Regarding the pippers, there will likely be no lead predictors, at least not for the steam release. The A-4 is included in the list for the future along with a whole bunch of other planes, still gotta decide where to place it in the rankings tho.
Thanks man! And absolutely, a new and final demo release is already in the works and is about a week away from now. It will fix a bunch of small-ish issues with the flight model (namely the incredibly sensitive pitch input and the ability to pull 20-30G turns), and mission system. I'll also give the inverted pitch a shot.
After that, Ill add a lot more content; about 15-20 flyable aircraft, more missions, AI improvement, rebindable controls and many other things. The plan is to eventually get a full version on steam. As for the WT control system, I made the choice early on not to use it, to kinda keep the challenge of flying a plane with realistic inputs. What will happen though is joystick support, which might make things easier.
Thanks for the feedback. Inverting the pitch in my experience makes the aircraft a lot harder to control. 'But I guess thats because Im used to the current controls. I can always add the option for those willing to try tho, should be pretty easy. Or do you mean a War Thunder-like control system where you point and the aircraft follows?
This is some great feedback! Thank you, I agree with you especially on the sliding/stubborn platforms which have had me frustrated a couple of times when testing my level. I think with time I'll be able to flesh out the controls some more. Also, I was unaware the pointer was still visible! I'll give it another look.