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FirstFunction

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A member registered Oct 02, 2019 · View creator page →

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Thanks for the kind words! Numerical HP values was on our list of additions, but sadly enough we didn't have enough time.

I like the concept a lot! Making your own platforms is a very interesting puzzle-platformer mechanic. It was a bit frustrating sometimes that you couldn't reset your place without using up a shadow, as missing a jump forced you to redo an entire puzzle, but that's 100% forgivable for a game jam entry. The music was very fitting as well!

Level 14 was too difficult for me, but I enjoyed it a lot nonetheless. The music and art felt very polished, and the levels are thought out really well!

Like another user said, it feels a lot like a DS game, especially with the goofy models. It's fun, but sometimes frustrating that your loop doesn't get recognized

The resolution on PC was a bit weird, is it intended to be played on mobile? I couldn't get past the fire, as I didn't have enough eyes for a water drop, sadly enough. The music was nice!

Fun game! I'm ashamed to say that even after completing the game I still had a lot of trouble not getting stuck in trees, haha

I'm ashamed to say that even after completing the game I still had a lot of trouble not getting stuck in trees, haha

Really fun game! We had a similar idea while brainstorming, but couldn't get the concept to work. You definitely did, though! The chaos of drawing loops while dodging is a lot of fun. 

That's really nice to hear, as it we were a bit afraid that new players could get overwhelmed. Thanks!

Thank you very much! I'm glad you enjoyed it :)

Oh no, I should've made a screenshot! Haha

Did you manage to beat the game? Please to share your winning combo's with us :)

Did you manage to beat the game? Please to share your winning combo's with us :)

It took me a bit to figure it out, but when I did it became very rewarding. Queueing my pawns to triple the gems, then having them race back to Home and do it again felt great, and left me with over 200 gems in the final mission. Really cool game!

Thanks! We really went for the Flash game aesthetic, haha.
I'll make sure to check out KOROMEKE, it looks very pretty!

Thanks a lot! We currently don't have plans to, but the game has a lot of expansion potential.  Who knows, maybe we'll resume work on it in the future :)

Thanks a lot! We currently don't have plans to, but the game has a lot of expansion potential.  Who knows, maybe we resume work on it in the future :)

The concept is very fitting for the game jam, and it's a lot of fun to see your little ant army crawl everywhere. Nice game!

Fun concept and a lovely art style! The rune theme is really cool

The music and the sound effects are 11/10, but the levels do get stale after a bit (especially when you fail one)

While it took me a while to get the hang of the mechanics, it was very interesting to play! I've never played anything like this, except maybe Spore (in Galactic stage). Nice entry!

I agree that in hindsight the missions could have been made more clear, also with regard to the days left. Now you really need to read the mission well, otherwise you might accidentally go game over!

Regardless, I'm very glad you enjoyed the game, thanks for playing :)

Originally we planned for the park to do that, but giving every nearby house +1 citizen was very strong, and working with decimal points for citizens just felt weird, so we decided to cut it. Thanks for the kind words!

I'm really glad you enjoyed it! I'll be sure to check your game out tomorrow as well. 

And you had some amazing RNG, the chance for a land tile to spawn that far away is less than 1/600! Sadly enough we didn't get around to adding limitations on land-tile spawn distance

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The current highscore is 97! Will you be the first to reach 100?

Amazingly fun, love both concept & execution

Thank you so much for the kind words!

It took me a while before I got it (mostly because I hadn't noticed card cost), but once I did I had a lot of fun! Very interesting idea with incredible potential!

Only two improvements I can think of are explaining card cost a bit better in the tutorial, and not having Escape quite the game immediately. Now I lost my progress halfway through because I accidentally pressed Esc.

Loved it, especially the last level. Very interesting mechanic!

It took a while before I got the gameplay, but it's a fun game! Nicely made

10/10, amazing game

I had a lot of fun with this one! It's difficult, but in a good way. The only bug I found was that HP doesn't reset after beating the game

It's simple, but pretty!

A "How to Play" screen would've been nice, I didn't know you can jump at first. Fun idea, I like the switching between enemies concept!

Very fun idea! I am a bit confused by the difficulty however, as it doesn't seem Pac-Person McMan's AI changes a lot

Very fun idea! I am a bit confused by the difficulty however, as it doesn't seem Pac-Person McMan's AI changes