That looks good!
Recent community posts
Could be flipped normals or maybe texture/image maps not coming through. To flip normals in DAZ use the Geometry Editor, select all polygons with Marquee Selection tool, then right click and choose flip normals.
Not sure why it failed. Make sure using most current versions of DAZ Studio, FlowScape & video drivers. Also in DS don't use DAZ Connect if you can avoid it. Also, make sure FlowScape settings on high quality (just in case).
For DAZ Studio OBJ export to FS try these settings:
When saved you will get a .OBJ file, a .MTL file and a Folder called MAPS. Copy or move all files in the MAPS folder so they are in the same folder as the .OBJ & .MTL files, then do FS | Import | Mesh.
Thanks for the updates PixelForest!
Regarding texture tiling: If I choose the smallest size land and the smallest size objects (trees for example) and set the Tiling to smallest tiles, everything looks good. But if I then increase the size of the land the tiles increase in size also, not matching the size of the objects (trees). Is there anything that can be done regarding this?
Hmm, no pano file getting saved. When I click the Panoramas button, I get the camera click and a "single screenshot" but find no saved Pano+time.jpg file.
I'm running Win 10 and V1.4, with GTX1080.
So trying to use FlowScape with large terrains and small trees, however, the texture tiling does not shrink the texture maps enough. Perhaps further size reduction possible? Also, maybe use our own textures?
Thanks, good luck with future upgrades, very nice fun to play with!