The Finch Company
Recent community posts
Ok, I got it working. The problem wasn't 64-bit support, it was a breaking change in macOS for how it looks up the location of dynamic libraries.
I've got a recompiled version that works for me on a 2019 Intel MBP running Big Sur. Lemme see if I can upload it somewhere that you can grab and test it for me.
Very fun. :)
1. Your first person controller is very slide-y. There are a number of really good (free!)ones out there that don't have the issue where it keeps moving for a few hundred milliseconds after you let go. Was super scary until I understood that I couldn't fall off. :)
2. Make a VR version. :D
It mostly does! The mouse pointer gets captured properly, so that's solved... but the doors are the wrong color (yellow instead of red, I don't think I switched the palette?), the viewmodel for the weapon doesn't draw and the enemies are invisible but still shoot (the bullets are visible). Thanks for giving it a shot!
Also PRO TIP: if you pull up the Build Settings window, you can pick "Mac OS X" in the Target Platform dropdown (if you installed support when you installed Unity). That would save you the headache of the round trip to Cloud Builds. :)