Thank you both. I adjusted the pickup collision to be a lot more generous and bumped the player collision back up a bit(had made it a little too small when trying to tune difficulty a bit)
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Seems like a cool game but I had a hard time playing it as it was forced full screen on an ultrawide monitor. Could not find a way to make it windowed but might be good to have it start that way. Code was pretty clean though I think there are some decent opportunities for reusable functions. That and the one huge commit at the end was something to behold :)
Cool idea and nice way to use new engine features :)
Definitely a bit tricky to move between buttons quickly and accurately.
I did run into a few times where music did not play when starting a new run. I think it was when it was started too quickly after hitting something.
Code was pretty easy to understand.
Great game.
Really liked the art and overall style. Cool approach to a runner though would not call it a forever runner as it will end one way or another(either at the dragon or an enemy). I did run into an issue when dying to an enemy there did not seem to be a fail state, it just waited there after my health went to zero. Similar for beating the dragon. Would be great to add a button to send you back to the main menu.
Code was very readable and well standardized. Really liked the coding conventions doc, will have to do that for my projects in the future.
Created issue for leaderboard item. Need to touch base with Silverwolf on that one : https://github.com/finalsabbath/3d-runner/issues/1
