Version 0.0.5 alpha has been release.
Fideltfg
Creator of
Recent community posts
Hi all,
I have written a "drop-in" inventory system for use in Unity games.
I have been developing and testing this alongside other projects I have worked on over the last few years.
It has proven to be pretty flexible and easy to adapt for use in many types of games and genre.
So I have decided to release the source for others to check out and see if I can find ways to improve it.
You can find the asset package here: https://fideltfg.itch.io/player-inventory-system
Or check the source on github here: https://github.com/fideltfg/PlayerInventorySystem
As I mentioned, it's been in dev for a few years as I worked it in to other projects, so the docs and code are not as clear as they could be. But if I get interest in this I will clean it up and update the docs.
This release is the dev branch and not from any particular game. It does however have a number a features that are common across a lot of games. Such as:
- Crafting with Recipe System
- Moveable chests with distinct inventories
- Character Panel with item typed slots (items can also add buffs to player stats)
- Auto saving encrypted inventories, chests and player stats to prevent data loss and cheating.
- Full item<mouse>slot relationships and stackable items allow for simple intuitive item sorting in game
- While the Item Catalog system allows for easy development and configuration of massive numbers of items.
- Item collection, deployment and or use function similar to many common games making it easy for players.
- Full Demo Scene allows you to test the entire system and imagine how it will integrated in to your next project.
- And many more...
Thanks and please, if you try it let me know what you think.
FidelTFG
it depends on the stats you get when you first start the game mainly, then each time the levels load every grid square has a random value that is multiplied by your luck to see how much damage you actually do.. moving to a new grid can change how easy or hard each enemy is to kill..
Thanks for playing though. And I will be doing at least some bug fixes as soon as I can.
Hi, I have recently released a simple but fun and addictive game where the player must prevent the cute little bunnies from being turned to mulch by a never ending onslaught of run away saw blades.
Please check it out. https://fideltfg.itch.io/stb
Thanks.
Yesterday the Linux and Android versions went live. Android version is available from the google play store.
Save The Bunnies also received a great play test and review from Cryptic Hybrid on his YouTube channel.
Hi all,
I'm pleased to announce the release of my latest game, Save The Bunnies.
I'm not going to say much about it here. I'll let the game speak for it's self.
Please take a look and enjoy. here - https://fideltfg.itch.io/stb
Hi everyone!
I'm pleased to announce the first public release of Me And My Sentry Gun. A new game in early development.
The idea of Me and My Sentry gun is to mix up the TDS and tower defense genres ( two of my favorite types of game) and produce something that gives the player more freedom to build his defense while at the same time putting him on the ground and in the action. Build while you flee from the horde.
Check it out and download the first alpha release at the link below
https://fideltfg.itch.io/me-and-my-sentry-gun