Yeah I didn't really have any great ideas for progression. That's why I decided just to make a chill game where the player can play and collect points for however long they're having fun and then quit :)
Laziness or great design? You decide!
Feycry
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Thanks for the ideas! The witch does mention the ways you can complete the loop when you are about to win the first time but I agree that it should be clearer. I was supposed to at least highlight the golden characters in different shades from each other to make it a little more explicit, but I managed to forget before running out of time >_<
Thank you for the very kind words! :)
You have a great game concept here. Actually, it feels closer to a full finished game that a jam project! I felt the puzzles got pretty difficult pretty fast but I was still able to solve all I tried with enough patience.
Accidentally hitting the letters is a bit problematic, maybe it could be mitigated with more spacing or making the hitboxes smaller that the visual circle?
So many modes, so many levels! Clean style. Very impressive :)
What a great concept! The puzzles aren't particularly hard but it's really satisfying to watch the lawnmower work! There are a lot of great little things here. The risk of death is really funny but also slightly annoying since you have to do some waiting :D. The idea of sitting on the chair to speed up time is neat but the experience would probably be improved by a speedup button!
Still, great idea, great music and great execution over all :)
Managed to beat everything besides the last lever before getting bored. The screen-warp ability is genius! The game also looks really clean and feels good to play. Sometimes I accidentally stumbled into the solution but the level design is great and takes advantage of the core mechanic very well. Nice job :D







