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A member registered Mar 03, 2021 · View creator page →

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Good game, but a lot of it's duration rely on the player simply walking back to where they last died. (ps : what's that behind the fridge ?)

I did and the experience was way more enjoyable ! The bit of music added is really welcomed too.

ps : The animations on the diary is still glitchy, the  mouse detection is innacurate.

Nice platformer with interesting level designs. I just noticed that the sticks (when returning to the begining) were not disapearing when collected so i was able to just take them indefinitly. Also I feel like my shift input was constantly on /disabled ? I wasn't able to dash nor to sprint (or always sprinting). Beside this i had fun trying different routes, well done.

So, where to begin with ? I made the mistake of starting the game without reading what was written on the game's page. And as neither the tutorial nor the story was present inside the game, i confusedly went through ALL the level without interacting with any bonus. Thinking this game lacked checkpoints and could benefits from some lore/dialogues. So if i had one advice, please add text in your game T-T (and invicibility frames, it would be great).

This appart i love the ambiance of your game, and the plateformer part is pretty solid. nice work

Thank you ! Glad to see that you enjoyed the visuals.

I found your game really cute as well, and overall very well done.

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Great game that really match the theme of the jam with some good ideas that add originality to the gameplay.

I tried to visit the environment and accidentally crossed through the wall, my character slowly falling off the level. Also had a bit of lags.

besides that i had a good time!

thanks ! Glad you enjoyed it. I had fun on your game too !

Thank you ! Seeing the quality of your project i can only imagine the game you would have delivered with your team :o (awesome art, theme and concept btw).

I can only understand the reluctance to download unknown content on your computer, but i can give you my word there are nothing fishy in my game folders. (I made my game on game maker engine, maybe it could explain somehow the unusual difficulties with your antivirus ?).

It is my first jam so i looked for a way to try executable projects like mine without risks and found the existance of sanboxes (was also recommanded virtual machines but they seem more difficult to use). I don't know what it is worth but could be helpfull to take a look (if you are not already aware of all those things).

Exellent game. I only found the drag and drop feature a little tiring in the long run and maybe not enough risk/reward potential in choosing the islands itinerary. But overall it is really good quality content for this limited timespan, good work!

Thank you for playing ! I really hope that any little step feel rewarding for my players ^^

I loved your game too, filled with interesting ideas and many great designs.

Thank you ! I myself actually improved only by making the game itself ^^ like i saw one of you perfected his high score on your game (tried to beat it but couldn't get past 600, had a really good time though).

Very fun and cozy game (may have made me handle my mouse with both hands) with great visuals and concept !

Thank you ! I drew a lot of inspirations from those kind of physics based game like bennett foddy's (QWOP,getting over it,...).

i'm happy if it managed to put you to the test ! I also had a hard time with your game, yet found the ideas are really good. I left a comment with more details ^^

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I found your game art and story very enticing !

 however there is a lot of technical issues... 

-Mainly with the hitbox which is really important in a platformer game. For instance the change of hitbox between idle and walk animation is disturbing for the player, and overall it is difficult to understand how far the player is from a plateform or a trap.

-I didn't find a way to fight back the ennemies and boss.

 -I also got stuck at the bottom of the level because crumbly plateforms were not reapearing and falling off the map didn't kill me. With no reset button I had to close and reopen the game.

Nonetheless those are all technical issues and the game ideas/lore remain really interesting.

thanks ! I had a lot of fun spamming ennemi quantity in your game too X)

Good game, i liked the streamer theme adapted to this gameplay but dont really see where the risk taking is, as you don't have any choices offered. visuals and sound are pretty solid overall. good work.

Thank you ! I'm glad you enjoyed it ! i'm pretty convinced the theme globally define dogs daily life's mindset...

I tried your game and left a comment, really original and well made!

Loved how you developped a new and unique way to tell your story. Also your narration is very good and both audio and visuals are smooth. well done !

Good game, made me experience joy and disbelief. I'm not sure html/css is a great tool to make games, still, impressive.

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Gameplay and art are simple but very smooth. however i'm not convinced by the risks implied for the player, there is no apparent value to stay in the circle exept if you don't have the right amount of biscuit to end the wave which is mandatory.

short but really cool game, the lack of audio doesn't play in it's favor unfortunately.

Understandable... sadly i realised too late i was building the project on windows executable specs... html5 export is barely playable.

I actually really enjoyed this one! if you get passed the lags... this submission is a sturdy game project and the risk/reward implement make it really interesting.

It took me time to understand that the strory had in fact a branched narrative and you had to choose what to do during the day.  Globally i'm not really satisfied with the narration, the project seems unfinished (got a blank diary on saturday twice). Good submission though, i know this kind of media is not easy to produce and i enjoyed some visuals / narratives.

Really simple game but it made my heart rate jump (getting closer to the borders of the screen is indeed a big risk) good entry.

A simple game with interessting new mechanics (don't understand what bounce do tho), i had fun with a bug (i guess) wich allow you to push auto-generated biscuits with yours by holding it with your mouse, preventing them to go on negative squares.