Good game, but a lot of it's duration rely on the player simply walking back to where they last died. (ps : what's that behind the fridge ?)
Feelds
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Nice platformer with interesting level designs. I just noticed that the sticks (when returning to the begining) were not disapearing when collected so i was able to just take them indefinitly. Also I feel like my shift input was constantly on /disabled ? I wasn't able to dash nor to sprint (or always sprinting). Beside this i had fun trying different routes, well done.
So, where to begin with ? I made the mistake of starting the game without reading what was written on the game's page. And as neither the tutorial nor the story was present inside the game, i confusedly went through ALL the level without interacting with any bonus. Thinking this game lacked checkpoints and could benefits from some lore/dialogues. So if i had one advice, please add text in your game T-T (and invicibility frames, it would be great).
This appart i love the ambiance of your game, and the plateformer part is pretty solid. nice work
Thank you ! Seeing the quality of your project i can only imagine the game you would have delivered with your team :o (awesome art, theme and concept btw).
I can only understand the reluctance to download unknown content on your computer, but i can give you my word there are nothing fishy in my game folders. (I made my game on game maker engine, maybe it could explain somehow the unusual difficulties with your antivirus ?).
It is my first jam so i looked for a way to try executable projects like mine without risks and found the existance of sanboxes (was also recommanded virtual machines but they seem more difficult to use). I don't know what it is worth but could be helpfull to take a look (if you are not already aware of all those things).
I found your game art and story very enticing !
however there is a lot of technical issues...
-Mainly with the hitbox which is really important in a platformer game. For instance the change of hitbox between idle and walk animation is disturbing for the player, and overall it is difficult to understand how far the player is from a plateform or a trap.
-I didn't find a way to fight back the ennemies and boss.
-I also got stuck at the bottom of the level because crumbly plateforms were not reapearing and falling off the map didn't kill me. With no reset button I had to close and reopen the game.
Nonetheless those are all technical issues and the game ideas/lore remain really interesting.
It took me time to understand that the strory had in fact a branched narrative and you had to choose what to do during the day. Globally i'm not really satisfied with the narration, the project seems unfinished (got a blank diary on saturday twice). Good submission though, i know this kind of media is not easy to produce and i enjoyed some visuals / narratives.

