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FaxHooflea

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A member registered Sep 11, 2020 · View creator page →

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I really like this - I think the idea of applying the 'Different Priorities' theme to the NPCs, not the players, is thinking differently in such a good way. It turns the games into something a bit different - making it more a slow paced puzzle than an action packed battle - its a fun idea.

I do agree that this skirts with being a different game altogether - although a very fun sounding one. The orders approach seems similar to Epic Space Marine/Legions Imperialis (although I've got a soft spot for the former). I'm also not sure that I get the application of the theme.

I'd love to give it a go - but that's more because I love playing different games!

It sounds like a really fun idea - I like the randomness of the terrified diplomat, although the random intel placement could make things weighted a bit too much one way and this could easily result in someone getting diced.

I'd have liked a bit more of the narrative being baked into the mechanics though - despite their different aims, both sides have to do the same thing - but then there's real challenge in designing asymmetrical missions... 

I'd love to give it a go though. :)

Personally, I love maps! I think a map would have helped it all appear a bit more clear to me.

I do love the narrative although there's probably more detail than it needed for 'people wanting to cross a bridge'. It could do with a bit of proof reading and fixing to make the rules a bit clearer.

But it is a very fun sounding game!

There's a lot to like about this but I wonder if the Creatures are a bit too fragile. I really like it that both players can interact with the board - but I think it's too weighted in favour of the Murdering Guy. It sounds fun though!

A really fun idea - although I wonder if there's a way you could create holes in the vault wall, rather than having it disappear completely (maybe having to carry multiple barrels, having breach markers you can pass through within 2" or something).

I think there's a few spaces where the language could be clearer e.g. I like the idea of civilians running around nabbing stuff but will the other guards attack them? It's really fun though.

I do like the random rule - it gives you an interesting challenge as to what you attack the 'it' unit with, in order to manage what unit becomes 'it' and scores points at the end. 

I would echo the comments about the flood - even just playing it on a smaller board could have the same effect of creating a chaotic, action packed battle without an added layer of complexity.

It sounds really fun though!

Thanks for your comment! Yeah, its a good catch - the map is correct.

I'd started with the Fort in the middle but thought most of the battle would end up happening on only half of the map so I moved it down somewhat - but forgot to add in the text. 

Thanks for the compliments! :)

I think I've read so much Black Library over the years, that I definitely wanted to include some fighting. Everything had been bouncing around in my head before I got anything down on paper - but was pretty surprised that it came out as the longest scene/section... In my head, it was balanced a bit more evenly across the whole story!

Haha. The whale was dead (sorry). I was thinking about two opposing faction guys, stranded on a dead whale corpse floating isolated in the middle of the ocean and forging an unlikely friendship... Didn't fit the theme but was fun bouncing ideas around!

I enjoyed the knockabout informality of this a lot! It's quite easy to become po-faced and grimdark - but this was really fun!

I did really enjoy the irreverence and ... Silliness? Is that quite right? A really fun read!

I echo a lot of the other comments - there are enough wonderful turns of phrase in it that I don't really care about any flaws. It's just mesmeric and cool and I enjoyed it immensely.

Thank you! It genuinely came to me after the Jam theme was announced - prior to that I'd been fixating on giant whales! ;)

I really liked the characterisation and the mix of races interacting without violence! I got a real hardboiled detective noir vibe from all the similes/metaphors but that added to the sense of desperation and futility. I enjoyed it!

Thanks for the feedback - yeah, I do have a habit for slipping in and out of the moment for idle musings - it even works sometimes! Cheers for the compliments!

I enjoyed this one a lot, it's a lot of fun. But I agree with other comments about the paragraphs etc - getting it to fit properly and applying the right level of polish was definitely the most tricky part of the process!

I really enjoyed that - what seemed like a very specific story was something else entirely. Two really fun twists - but I agree with other posters it could have been less in-yer-face at the end. Nice work though. The theme did feel like an incidental story beat but everything else was really cool.

Thank you, that's so kind. I wish I had the time to try! ;P

Thanks for the compliments! About 13 years ago someone told me "Writing is rewriting" and I've never forgotten it - but yeah, having the story bouncing around in my head in 4 scenes was the easy part, making it fit into 1,000 words and one page was the tricky bit! Good luck to you too! :)

Like Keith, I did enjoy it - but I do think it needed more editing time. Some of the time, I was getting dreamlike/time skipping vibe but other times it was a bit tricky. I like the chess board on the moodboard, I think the idea of the two wizards countering each other would be really fun to expand into with more words and time! It has a lot going for it!

The ending was pretty funny but in my headcanon the guards just chopped her up...! Fun.

I liked this a lot, and a nice implementation of Chekov's Donkey (I think I got that right?). I echo the below about how the character work really hit the ground running. Probably in my S Tier of entries. :)

Again, it's so nice to see quite different entries and interesting stories. Really enjoyed seeing a different side to a faction so that's so easy to stereotype.

Another really fun read. I always like it when different factions become unusual allies - it makes such a change from ALL XENOS MUST DIE!

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Thank-thank, rat bestie, hope you go far too! <3

I echo these other comments, I feel sad now. A really original read and story, I'm loving all the entries that tell a story about human needs, not just ENDLESS WAR. Thumbs up!

Also, love the story of a rat escaping a dangerous situation and using trickery to overcome a superior opponent and hey wait a minute, that's what my story is about :D

This was a very fun story - the language could have been tighter but you only get 48 hours, right? I enjoyed it a lot.

Thank you! It's interesting, I think most of my pre-OPR exposure to ratmen was through GW Skaven and they're all underhand and sneaky - but the OPR short stories and background talks a lot more about nobility and self sacrifice so I didn't see any reason why they had to be anti-heroes. Cheers for the encouragement!

Thank you, much appreciated! The end did need a bit of exposition just to tell the story I wanted to tell - so I take your point about things going a bit flat! Cheers for the encouragement (and see my earlier reply about lines like "I'd read more from this writer."! :)

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Very well written and paced, v evocative of the time and place. It reminded me of the vampires in China Mieville's the Scar. It did seem quite long though but a really nice read.

I really enjoyed this one - a Star Trek style slice-of-life is such a change of pace for these kind of things, but it still respects the lore and character. Also, I wish my son would go to bed that easily.

Thanks, I definitely wanted to make it feel like part of the OPR universe and there are a couple of short stories about Vinci vs Ratmen so I wanted to follow on from that. Vinci also come across as one of the more unique OPR factions.

Lol, like that time Bob spilt a bit of red and turned it into a mutilated corpse. :P

Thank you! It's strange, I don't know if I like tight word limits or not - my first draft had some more fun details and stuff but having to cut down to 1000 words makes it so much tighter.  Anyways, thanks for the feedback. :)

Ok, that was a lot of fun. Nice one.

"I want more" is literally the best piece of feedback anyone can ever give. BIG HEART EMOJI!

Love the concept - very Hitchhiker's Guide! And I thought the Future was supposed to be GRIMDARK! Amirite?!?

I enjoyed this story immensely. It's so much fun. I mean, it probably shouldn't win the jam but please keep doing stuff like this.

Thanks for your feedback , much appreciated!

Ok, you're not the first person to suggest this so I might have got this one wrong! New plan (that I haven't thought through at all... and am not gonna change in the doc for obvious reasons)! Could probably do with wargaming a few scenarios but OTTOMH...

No Objectives Disappear, Objectives are not sticky and still need to be seized at the end of each round (risking DT), also... 

End of Turn 1: Losing player chooses 1 objective to be Lv2

End of Turn 2: Losing player chooses 1 Objective to be Lv3

End of Turn 3: Central Objective becomes Lv5

Then we get it down to four turns as well.

Thanks for your feedback though, its really helpful.

Thanks for your feedback, Several! To respond:

I suppose that the number of objectives decreases but they grow in value. I was trying evoke a plant growing out of control and becoming ever more valuable - perhaps making it more dangerous would have strengthened that feeling.

I decided that describing the Objectives would fit best in the Objectives section - I didn't feel it worked well anywhere else but it could work better at the end of the section. Personally, I'm a big fan of narrative stuff and things like that just set things sparking in my brain.

Objectives do not remain seized - I didn't include that text for this reason. I did specify that points are only scored at the end of a round if the conditions are met, but a bit of clarification wouldn't hurt at all.

Anyways, thanks again for the feedback!