It sounds like a really fun idea - I like the randomness of the terrified diplomat, although the random intel placement could make things weighted a bit too much one way and this could easily result in someone getting diced.
I'd have liked a bit more of the narrative being baked into the mechanics though - despite their different aims, both sides have to do the same thing - but then there's real challenge in designing asymmetrical missions...
I'd love to give it a go though. :)