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It sounds like a really fun idea - I like the randomness of the terrified diplomat, although the random intel placement could make things weighted a bit too much one way and this could easily result in someone getting diced.

I'd have liked a bit more of the narrative being baked into the mechanics though - despite their different aims, both sides have to do the same thing - but then there's real challenge in designing asymmetrical missions... 

I'd love to give it a go though. :)