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I do like the random rule - it gives you an interesting challenge as to what you attack the 'it' unit with, in order to manage what unit becomes 'it' and scores points at the end. 

I would echo the comments about the flood - even just playing it on a smaller board could have the same effect of creating a chaotic, action packed battle without an added layer of complexity.

It sounds really fun though!

Thank you for the comments. Just making the board smaller is a pretty good idea.