The Windows version should run on Linux systems. I have a friend who can run the game on Unbutu. If you cannot run it, I will make a special Linux export with the next update which should be pretty soon.
Faustto
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There are a ton of new things. I will mention some of the bigger changes as I don't want to go into too much detail:
- The biggest thing is probably the orc race, which is why the update has been delayed. It comes with its unique ability and perks
- Combat rework - not a complete overhaul, but it has been changed severely
- Leveling rework - a new statistic, as well as a better level-up mechanic, has been implemented
- Minimap - a feature requested by many people
- Tons of new textures
- Some lore
That about rounds up the bigger stuff. There are, of course, more things that have been updated, but you will have to wait to see them.
Thank you for the in-depth concept! When a demon race eventually comes, I will make sure to take inspiration from the ideas you gave! Some of them, are a bit overboard like the extra arms, but stuff like the demonic features growing along the character, are definitely up for consideration. Also, the video you linked was very informative!
There is a save system! You have to press ESCAPE while in game, then hit save and choose a save slot. You will need to reopen the game to load a save though. With the new version, there will be more info about menus.
I have thought about a demon race and it will for sure come sooner or later. The next one will be Orc. After that, the focus will be on implementing all growth stages which will be 10 in total. With that done, a new race will come every 1/2 updates. Races are really easy to implement it is just the renders need to be done, which is what limits releasing them frequently. If you want, I would be glad to see a description for a demon race! If you have any other suggestions, you can either comment here or contact me on discord (faustto), which I check more often.
By companions do you mean the NPCs? They grow even at the current version! It may be because of the bad explainantion of how to play the game, but there is a little story with interactions and fights too, which do involve them growing.
I have watched a few videos of Spore and having very strong enemies is indeed a great idea. There is something simmilar coming in future updates, which is more like a boss, which you will need to outgrow in order to defeat. I will think about making something like that.
More enemies are coming! The main problem, because of which there are only 3 right now, 5 if you count the bosses, is because sprites for enemies are hard to make and the artist I comission works quite slowly. I am now having them reowork the sprites for the old enemies, after which I will implement 1-2 per update, some of which will be much stronger as the current ones are 'Tier 1' opponents.
As the game is focused on pixel art, the current lakes do a great job. Making them circular will be very hard, as it will involve making a pixel art shader, which is very hard and I don't think it would make the game better in any way.
If you have any other ideas, feel free to share them either here, the game's discord server or personally to me!
Thank you for the kind words! This race concept is amazing! As you may know, there is a new race coming in the upcoming update - the Orc. It pretty much has the exact same negative and special traits, so if a goblin comes out, its will differ. Nonetheless, I really like the idea of a very quick race and have been thinking about making one, after the Orc is out. Don't know what it will be but, I may get some 'inspiration' off of your concept!
Thank you for reporting these issues!
I will now comment on what you mentioned:
- The first issue will be easy to fix, so I will patch it soon
- I will look into the elf's skill. I personally haven't experienced this bug so I hope I can reproduce it
- The dwarf's skill, should work, as when I test it it lets me move just fine, a little slower though. The damage reduction should work too.
- The potion bug has already been reported and I will try fixing it soon
It probably has expired as the server does not have boosts. Here is an active one: https://discord.gg/JYgMMnZaBs
It doesn't matter when you use them. They are stored as points, which are displayed under your stats. It is written like "GP x (amount of points)". As long as this text is displayed, you can press K to level up a trait. The points work fine when I try it out in the exported version so I don't know what the issue may be like.
Thank you for the feedback! Most of these issues are known, so I will explain why they were left to come with the update.
The rendering problem happens only if your monitor has a refresh rate above 60 Hz. This is because of the game's engine and I am not sure how to exactly fix it. You could enable VSync in the settings, it should help to an extend.
The enemy spawning is known to have this problem. I have tried fixing it a couple of times, which made it more rare, but it still happens occasionally.
You have an XP bar under you HP. Also a sound is played whenever you level up as well as a little popup text appearing onto your character. There are some UI changes coming in 0.4, which will improve the ability to see these things, so it should be better then.
There will be clickable icons in the UI to access all menus with the overlay update I am doing, so entering the menus should be a bit easier.
You gain the special cards only when you experience a growth scene. You can then use e growth point to choose a skill to enhance. Also they are the same skills every time unlike the random ones you get upon level up. Keep in mind that they have a max level each, meaning you can upgrade them only 3 times.
I know what you mean by having a better environment, but as I haven't found a pixel artist who is willing to make sprites for the game, making such things is quite hard for me and as I am not a very good at arts, I do not want to ruin the look of the game with my doodles, so this will be held off for a bit until I have someone who has the skill to do it.
Thank you for commenting! Your ideas are great, although they will be hard to implement.
Companions will probably come to the game at a later version. Currently, the main focus will be on making the first story chapter. When it is done most of the more essential features of the game will be present.
As for potions, they will get an overhaul pretty soon. They will not be as 'advanced' as the previous game's, but will definitely work in a different manner as they are currently quite overpowered.
Finally, mobile will be very hard to do, as it would be like making a whole new game. As I said, the current focus is to finish the first story chapter, after which I may try to make a mobile adaptation, if it is demanded by the community.
Also, as for content, stay tuned for the next update, which may or may not be coming in a few days. :)
Thanks for the feedback!
I would like to explain some reasonings behind of the stuff you pointed out.
Making the enemies predefined will be quite laggy aa I have tried doing something of that sort . I know the current spawning is not very good as it indeed has the issues you pointed out. I will be fixing them for the next update.
I have been thinking of making a xp indicator, but as I thought it wouldn't be needed I didn't implement it. The level up interaction will be reworked in the next update, as it will focus mostly on that.
Currently the sounds have problems, but there hasn't been this inconsistency, which you mentioned - the music being silent while the effects deafening. I will look into it anyway.
Anyways, I hope you enjoyed this version and I very much appreciate your comment!