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Thanks for the feedback!

I would like to explain some reasonings behind of the stuff you pointed out.

Making the enemies predefined will be quite laggy aa I have tried doing something of that sort . I know the current spawning is not very good as it indeed has the issues you pointed out. I will be fixing them for the next update.

I have been thinking of making a xp indicator, but as I thought it wouldn't be needed I didn't implement it. The level up interaction will be reworked in the next update, as it will focus mostly on that.

Currently the sounds have problems, but there hasn't been this inconsistency, which you mentioned - the music being silent while the effects deafening. I will look into it anyway.

Anyways, I hope you enjoyed this version and I very much appreciate your comment!

I don't know Godot, but you should apply some rules for off-screen enemies, like: "Don't render, don't move, don't have AI". Also you should increase the radius of spawning and add a minimum spawning range. I strongly recommend to look what other hack & slay games (PoE, Titan Quest, even Diablo 2) have in their main UI, how they explain stuff in the main UI and basically copy stuff until you can add your own flavor to it.

Thank you for the suggestions!