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A member registered Nov 24, 2018 · View creator page →

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(1 edit)

ma first try be like:

haven't see the variations yet, but had big fun already haha

and best to have a preview of next piece

very simplistic idea. but the implementation seems to be buggy that sometimes it doesn't detect even 2-cycle, then it becomes a death vortex and anything points to it just never erases.... though i admit there'll be many details. looking forward to further updates!

too bad no lock delay :x

will the "/" piece ever show up?

but yeah, i've also imagined this set of piece. turns out a bit harder than i expected.

here we have the real C-spin.

unfortunately poppy works seems not updating this anymore.. might need to diy

(1 edit)

came for alternative self-training on the basics of the L-game, rated 5 stars! instead of repeating the nice words here, i also have some personal suggestions, though they're mainly design choices, but please consider if they could make the game feel better for more people.

the time before detonation is, a bit short imo. tbh i'm old (in the sense of e-sport) and noob at the L-game, and it feels no time for me to pracice considering, and i often miss combo extension by a frame (no, many). may consider a bit longer waiting, and regard the waiting (and attack-blocking) status of different clusters separately, like blocksum? and combined cluster never break up? (but the bonus mino, fun) also manual detonation by simultaneously Z+X?

the greenish skin kinda blocks my reading... and the bonus mino on it might need some design to let the player read what color it is (played 5 games, passed marathon at level11, still no clue which color's bonus mino looks like what). for example, i think icon like [<  >] [<·>]  (the arrowhead may poke out of the mino, with 1px black border) for this skin would be better. or use “回”like skin and stick with arrow with a bar?

the wave on the stack sometimes blocks sight too, as also mentioned by other players. i see there's option, but i think it could be preserved being also readable with some tweak.

static block requiring 3 adjacent clears to destroy... imo is a bit hard...

also on marathon, my preference on built-in singleplayer modes would be rather "pure" ones, maybe one "acceleration" with just speed-up (consider even near 20G with some entry delay) and one "marathon" with escalating static mino frequency, but no or less speed-ups. 1-clear static mino with more occurrences would be more fun imo. they could be combined in later levels though, i don't mean to ditch it completely.

by the time typing these words, i even came up with another bad idea that, being non-static, the garbage mino could change into some color on adjacent clearing.

just random thinking. but at last, i loved this game! hope there will be netplay some day. elegant design won't fail!

豪华的开始.exe

nice work on completing mplus with simplified chinese! hope this goes on. my appreciation from china.

though, here are some minor fixes i've found:

敌(enemy) that looks like 故(past, old, reason), maybe the worst mistake here cuz games are often about enemies...

渗 looks like its traditional form 滲 where it should be simplified, also it seems off by 1 pixel to the right. (also 擎 德 )

蓝 摹 莽莱莲莫莉荷获 菱菲萝菌菜菊菩菠萤营(oops they occur in a row because of having same stroke count, maybe also some others)'s top part looks out of the original style (both stems extend to 1px higher),

兽 's bottom seems exceeded the common position of others (a pair of strokes might need to be merged to avoid black 2x2). oppositely, 烂 looks lifted. 丧 looks too short.

hope this helps on taking steps towards perfection~

bgm过于给力,方块左右移动至少做个das罢【

windows 10 professional 20H2 19042.985

softlocks like, the drag-to-move-the-window and the close button on the title bar doesn't work, but the animation in the running game continues. have to righ-click and close on taskbar. non alphabetical buttons (arrows) causes softlock too.

fails even in the english (sub)mode of ime (such as microsoft pinyin for chinese).

works fine when switched to "English(US) American Keyboard" before startup.

in fact it seems after starting up, trying to switch ime (when focusing on this app) doesn't work at all.

(i'm in "use ime state PER application" mode in windows settings, which seems legacy but useful. not sure if it's the source of bug.)

nice minimalist software, cheers!