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fancyferretstudios

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A member registered Oct 13, 2016 · View creator page →

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Hi! Thanks for the reply.

I'm not much of a programmer and at some point often have a need for more elaborate scripts than I can piece together, so yes, a programmer could be great.

I also see you previously had another post about PSX aesthetic games. I'm currently working on one myself, so if you'd like to talk further feel free to contact me on Discord or email.

(1 edit)

Hi!

I'm an art director who started working in game dev a little over three years ago. My first projects started in Unity and while I have yet to fully "ship" a game,  I've gathered a considerable amount of knowledge on a wide variety of game genres and workflows (as well as Unity's strengths and weaknesses.)

I've also gathered a lot of assets.
A lot.

In fact I probably own almost every popular (and unpopular) asset on the Unity Asset Store thanks to various sales and my own obsessive software hoarding tendencies. Everyone has a vice they say. Some folks do drugs or gamble. I apparently buy assets.

Why is that of any importance? Well, because I can start practically any type of game from RPG to FPS to adventure to visual novel to match three to MMO to well, you get the idea. I have probably attempted nearly every genre so far as well and have been pretty good at getting various systems to integrate then tack on details.

So far, my biggest hurdle has been following up my ideas with consistent, clear narratives, story lines and objectives. In other words, I can execute most concepts, set them up, get them looking nice but then get bogged down with indecision on where to go next.

My most developed project is a horror adventure game which you can see on my itch developer page. I have a general plot, story details and some game systems already laid out but need further narrative development and story. So, I'd like to collaborate with any writers, narrative designers or general idea folks who have come up with full stories and outlined project ideas but need someone to put their ideas to use.

My coding is not so great yet but I'm capable of fixing/splicing/gluing code, getting pre-built assets and systems to work, integrating things, etc. I turn to visual coding when necessary for more complex stuff.

As previously mentioned I'm an art director with decades of experience in almost every visual arts category. So, I've got most visual stuff covered. I can handle most 3D modeling, texturing, rigging, animation, lighting, etc. I'm capable of 2D stuff as well.

You can see examples of my visual experiments on my IG and Twitter:

https://www.instagram.com/fancyferretstudios/

https://twitter.com/thefancyferret

I should stress that this is merely a hobby for me at the moment that I do in my limited spare time outside of my day job. My projects are not intended as money makers and I offer no paying roles currently. However, if something ends up being worth selling I'd be more than happy to split revenue equally or pay for services rendered of course.

So, if you're interested in teaming up or have an idea you'd like to see come alive, let me know!

Discord: fancyferretstudios#8073
Email: fancyferretstudios@gmail.com

Preface

The Vessel is my first "most developed" attempt at a game using Unity. (Despite perennial suggestions of what NOT to do, of course my first game project was a rather in-depth but "small" RPG.) I began with early rough attempts in early 2017 and returned in late 2018 with a much more fleshed out narrative and concept. However, after several months of solid development I lost the entire project in a serialization error with Unity and had no recent backups. Another year later I returned to it again and recreated the entire thing from scratch, this time with a much better aesthetic.

Currently, it's at a standstill since I feel the narrative needs more development and the game play, abilities, magic system, etc. need to be discussed more thoroughly.

I'd like to partner with some writer(s) or narrative designers and maybe level designers to further develop the game.

Game Analysis

  • Genre - Adventure (point & click)
  • Game Elements - Puzzle solving, spell combat
  • Game Content - Horror
  • Theme - Neo-Apocalyptic/Alternate Reality
  • Style - Realistic
  • Game Sequence - Hyper
  • Player - Single

Game Reference

  • Game Taxonomy - Fictional/Narrative
  • Immersion - Narrative/Emotional/Mental
  • Reference - 80s cosmic horror/schlock flicks, Choose Your Own Adventure books, John Carpenter films, H.P. Lovecraft, Clark Ashton Smith, Lucio Fulci, Clive Barker, surrealism, et al.

Game Atmosphere

The Vessel begins in a secret bunker with the player locked in a safe room. Vintage electronic props combined with a synthwave soundtrack and a VHS post processing effect set the mood for what should feel like a playable 80s horror film of sorts. A sense of dread and confusion should be built progressively through exposition of  documents, abandoned equipment/excavations and  extra-dimensional disturbances which intensify throughout the game.

Story Overview

The Vessel involves an individual seemingly abducted by a cult (80s Satanic Panic,) scientist or perhaps both. The story revolves around their escape from an underground bunker and their discoveries along the way. They journey through sewers and subways to reach the surface only to find the world above and reality itself is no longer as it was. As the player's memories return, powers and abilities are gained and the mythology of the game world and the player's role within it unfold.

Notable Features

  • Tuning Magic - "Spell" system based on frequencies. Utilizes various tuning forks found throughout the game to alter reality, summon, damage, etc. (Ref From Beyond)
  • Meat Shield/Companion - Player re-animates an NPC as companion and can use them to enhance tuning magic or absorb damage. (Ref Planescape's Ignus)
  • Void Bending - Using Tuning, player can shift between reality to access areas or affect change (Ref Legacy of Kain: Soul Reaver)


(More content to be added to this document.)

Hello! I keep getting PayPal's vague error when trying to buy this. I'll try again but have you had any problems from anyone else?

"We can't process your payment right now, so please try again later. We're sorry for the inconvenience."