Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

[Unity][Game Developer] Generalist Developer/Artist Looking To Collab

A topic by fancyferretstudios created Sep 13, 2020 Views: 337 Replies: 4
Viewing posts 1 to 3
(1 edit)

Hi!

I'm an art director who started working in game dev a little over three years ago. My first projects started in Unity and while I have yet to fully "ship" a game,  I've gathered a considerable amount of knowledge on a wide variety of game genres and workflows (as well as Unity's strengths and weaknesses.)

I've also gathered a lot of assets.
A lot.

In fact I probably own almost every popular (and unpopular) asset on the Unity Asset Store thanks to various sales and my own obsessive software hoarding tendencies. Everyone has a vice they say. Some folks do drugs or gamble. I apparently buy assets.

Why is that of any importance? Well, because I can start practically any type of game from RPG to FPS to adventure to visual novel to match three to MMO to well, you get the idea. I have probably attempted nearly every genre so far as well and have been pretty good at getting various systems to integrate then tack on details.

So far, my biggest hurdle has been following up my ideas with consistent, clear narratives, story lines and objectives. In other words, I can execute most concepts, set them up, get them looking nice but then get bogged down with indecision on where to go next.

My most developed project is a horror adventure game which you can see on my itch developer page. I have a general plot, story details and some game systems already laid out but need further narrative development and story. So, I'd like to collaborate with any writers, narrative designers or general idea folks who have come up with full stories and outlined project ideas but need someone to put their ideas to use.

My coding is not so great yet but I'm capable of fixing/splicing/gluing code, getting pre-built assets and systems to work, integrating things, etc. I turn to visual coding when necessary for more complex stuff.

As previously mentioned I'm an art director with decades of experience in almost every visual arts category. So, I've got most visual stuff covered. I can handle most 3D modeling, texturing, rigging, animation, lighting, etc. I'm capable of 2D stuff as well.

You can see examples of my visual experiments on my IG and Twitter:

https://www.instagram.com/fancyferretstudios/

https://twitter.com/thefancyferret

I should stress that this is merely a hobby for me at the moment that I do in my limited spare time outside of my day job. My projects are not intended as money makers and I offer no paying roles currently. However, if something ends up being worth selling I'd be more than happy to split revenue equally or pay for services rendered of course.

So, if you're interested in teaming up or have an idea you'd like to see come alive, let me know!

Discord: fancyferretstudios#8073
Email: fancyferretstudios@gmail.com

Hey, it seems like you're primarily interested in collaborating with a writer but I was wondering if you needed any help with programming?

Hi! Thanks for the reply.

I'm not much of a programmer and at some point often have a need for more elaborate scripts than I can piece together, so yes, a programmer could be great.

I also see you previously had another post about PSX aesthetic games. I'm currently working on one myself, so if you'd like to talk further feel free to contact me on Discord or email.

I've sent you a friend request on Discord, my username is Trace#9999.

Hey! If you are still free we are looking for an art director to remake our game we made for a VR GameJam!

We are 2 programmers/Gameplay Designers so we are pretty good in solving technical issues and we have a good knowledge of Dev pipelines, but we lack in aesthetic skills.

if you want to join our crew and begin this journey with us we are glad to talk about it on discord!

We are in your same situation, we work in the spare time after job. We planned 3 months of develop before the first release on SideQuest (for free), so there is no revenue in the very first time. 

In the team there is also a marketing director, who will help us with social stuff.

Do you have any experience with VR GameDev?

Here is the link of our jam -> https://spruss.itch.io/luka-bazooka

Feel free to contact us on our Discord if you're interested in https://discord.gg/ARybqU