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Falcon of Light

59
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A member registered May 11, 2025 · View creator page →

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Disclaimer in case this is (hopefully not) mistaken for spam lol. This game is indeed about queer themes and I am also queer lol.  I am indeed not a bot. Promise. 

This was lovely! Impeccable art. 

Certainly. The main character is transgender, and the asylum plot for the game is made for that in mind. The pairing is in F/F.

Future updates may also clarify this position, though I may also opt for the way it is currently represented. 

PS, it passed my mind to put disclosures within the game itself (though the page has them.) I will put them there within 24 hours, but this is a disclosure to say that the 1.1 version of the game will indeed have them. 

Wonderful stuff. Big thank you for sharing.  

Thank you ⭐️! 

This is truly beautiful. Very resonating. 

Thank you for the playthrough and comment. I hope you enjoy your future playthrough if you get to it, as well :). 

I would rather work with those who have had experience in at least one game prior on Itch.io.

Hello, 


I am a hobbyist 2D Artist in character art as well as background art looking for a team. I have experience working on art for my own visual novels and have a Twitter where my sketches and character art can be seen. My visual novels with my art work can be seen in my Itchio profile as well.


 https://x.com/sergeoflight44?s=21


I am also a composer for my visual novels and an example for my work can be seen below, where I also specialize in horror/ambient tracks. 

https://falconoflight.bandcamp.com/album/the-red-dowry-soundtrack

One matter I would suggest is a more unique font as well as proper capitalization. I think it would make good difference. Good fun eitherway. 

Good stats for six months. Keep it up. 


Not bad at all and I am very fortunate for this year after almost a year on Itch, but I must say that I sort of wish for more comments on my works and feedback as well. 

CTR looks good. 

Fun game. Nice art as well.

Makes sense! I have failed in considering that factor, so my apologies. Please feel no pressure to do it. 

Nonetheless, I look forward to complete this and see any future works of yours. 

This has caught my eye immediately. I adore the visuals of the cover and the additions within the book itself. Would it be possible to request an epub version of this story? 

Wonderful you caught onto that small inclusion :)!  

Stunning! I enjoy the prose here, deeply. It reminds me of an enduring theme behind Frost's "Road Not Taken," with some lasting angst behind each choice in one's life--and the energy we put in it all. 

Wonderful flash fiction.

I love the colors and atmosphere here! Maybe an opinion more than anything, so please take it with a grain of salt, but I feel like an alternate cover could enhance and speak of the atmosphere a bit more? Something with tense air like the first image in this showcase.

Regardless, fun experience and game!

Stunning. The music is quite wonderful, too. I am glad it has somewhere to be listened to!

Thank you! Definitely feels weird in that way to me as well, haha.

아름답다! Love it.

Fun small game. I thought the dialogue’s snarky-ness was a nice add-on to make it stand out a little. 

I think that making the dialogue a different font would make it pop more, as I found it visually blending in a little with the different text and different visuals on screen, but this game was a nice experience anyway. Good to see how accessible it is to different platforms too. 

This is such a fun tiny little spin on a fun trope, lol. I love it :). 

I think that there are some changes you could do to Granny's pathing to be more, if I could put it as such, "fair." Often when running the game I am ambushed quite quickly only upon spawn. The game mechanics seem simple, but I think that the game itself is oddly sensitive to them? I could be wrong. Despite that, I think that the main thing that you would wish to focus on is her pathing. Perhaps our spawnpoint, as well.

Thanks for this feedback. It is super detailed and helpful. For the help menu, I fixed that not just for the mouse, but the gamepad and keyboard--since rolling back is indeed not allowed. As for the sound, I think I will 100% try to level it more equally. My laptop is, to my fortune, quite loud. Often I test things with too high or low of a volume to be standard, lol.

And I am sort of glad you still have questions! I think that some answers, or half-answers, are in the game itself. But at the same time, I am glad you were left wanting more, in some sense. Not only is the mystery of it all central, but I always find it a good thing when you are left asking more questions/wondering in general after something than with all the answers. 

Thank you for your time! In both playing the game and this feedback.

Thank you. I will certainly share any of them.

I think that this is an experience really down to earth in the way it interacts ("interacts", what a broad term, but I hope it works) with you and throws you off your feet. There is a certain sense of sincerity and heart to heart in the project that really feels true to itself. It is very wonderful.

Ah, the classic push between love and war.


I enjoyed it plenty. Thank you for making it :). 

For further commentary—

It sounds strangely put, but I love the intimacy you put into the murders in each ending.

I think it makes the central relationship, to use that word generally, between the protagonist and Novak very effective as a very central prop of the story itself.

Never feels like there is any distance between the two characters and the way they bounce off each other.

That dynamic is quite the strength of the experience.

Lovely. Shading of the art resembles a photograph with the immense depth it has.

Good retro aesthetic.

Strong premise. The simple design in the visuals is really pleasing to the eye, as well. Is the cover image for it made by yourself?

The game premise is strong in how broad it is, but I also believe that the game would look visually more interesting when replaying it with deeper lighting. It would give the game a more varied look.