Disclaimer in case this is (hopefully not) mistaken for spam lol. This game is indeed about queer themes and I am also queer lol. I am indeed not a bot. Promise.
Falcon of Light
Creator of
Recent community posts
Hello,
I am a hobbyist 2D Artist in character art as well as background art looking for a team. I have experience working on art for my own visual novels and have a Twitter where my sketches and character art can be seen. My visual novels with my art work can be seen in my Itchio profile as well.
https://x.com/sergeoflight44?s=21
I am also a composer for my visual novels and an example for my work can be seen below, where I also specialize in horror/ambient tracks.
https://falconoflight.bandcamp.com/album/the-red-dowry-soundtrack
I love the colors and atmosphere here! Maybe an opinion more than anything, so please take it with a grain of salt, but I feel like an alternate cover could enhance and speak of the atmosphere a bit more? Something with tense air like the first image in this showcase.
Regardless, fun experience and game!
Fun small game. I thought the dialogue’s snarky-ness was a nice add-on to make it stand out a little.
I think that making the dialogue a different font would make it pop more, as I found it visually blending in a little with the different text and different visuals on screen, but this game was a nice experience anyway. Good to see how accessible it is to different platforms too.
I think that there are some changes you could do to Granny's pathing to be more, if I could put it as such, "fair." Often when running the game I am ambushed quite quickly only upon spawn. The game mechanics seem simple, but I think that the game itself is oddly sensitive to them? I could be wrong. Despite that, I think that the main thing that you would wish to focus on is her pathing. Perhaps our spawnpoint, as well.
Thanks for this feedback. It is super detailed and helpful. For the help menu, I fixed that not just for the mouse, but the gamepad and keyboard--since rolling back is indeed not allowed. As for the sound, I think I will 100% try to level it more equally. My laptop is, to my fortune, quite loud. Often I test things with too high or low of a volume to be standard, lol.
And I am sort of glad you still have questions! I think that some answers, or half-answers, are in the game itself. But at the same time, I am glad you were left wanting more, in some sense. Not only is the mystery of it all central, but I always find it a good thing when you are left asking more questions/wondering in general after something than with all the answers.
Thank you for your time! In both playing the game and this feedback.
I think that this is an experience really down to earth in the way it interacts ("interacts", what a broad term, but I hope it works) with you and throws you off your feet. There is a certain sense of sincerity and heart to heart in the project that really feels true to itself. It is very wonderful.
For further commentary—
It sounds strangely put, but I love the intimacy you put into the murders in each ending.
I think it makes the central relationship, to use that word generally, between the protagonist and Novak very effective as a very central prop of the story itself.
Never feels like there is any distance between the two characters and the way they bounce off each other.
That dynamic is quite the strength of the experience.



















