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Falcon of Light

46
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A member registered May 11, 2025 · View creator page →

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Fun game. Nice art as well.

Makes sense! I have failed in considering that factor, so my apologies. Please feel no pressure to do it. 

Nonetheless, I look forward to complete this and see any future works of yours. 

This has caught my eye immediately. I adore the visuals of the cover and the additions within the book itself. Would it be possible to request an epub version of this story? 

Wonderful you caught onto that small inclusion :)!  

Stunning! I enjoy the prose here, deeply. It reminds me of an enduring theme behind Frost's "Road Not Taken," with some lasting angst behind each choice in one's life--and the energy we put in it all. 

Wonderful flash fiction.

I love the colors and atmosphere here! Maybe an opinion more than anything, so please take it with a grain of salt, but I feel like an alternate cover could enhance and speak of the atmosphere a bit more? Something with tense air like the first image in this showcase.

Regardless, fun experience and game!

Stunning. The music is quite wonderful, too. I am glad it has somewhere to be listened to!

Thank you! Definitely feels weird in that way to me as well, haha.

아름답다! Love it.

Fun small game. I thought the dialogue’s snarky-ness was a nice add-on to make it stand out a little. 

I think that making the dialogue a different font would make it pop more, as I found it visually blending in a little with the different text and different visuals on screen, but this game was a nice experience anyway. Good to see how accessible it is to different platforms too. 

This is such a fun tiny little spin on a fun trope, lol. I love it :). 

I think that there are some changes you could do to Granny's pathing to be more, if I could put it as such, "fair." Often when running the game I am ambushed quite quickly only upon spawn. The game mechanics seem simple, but I think that the game itself is oddly sensitive to them? I could be wrong. Despite that, I think that the main thing that you would wish to focus on is her pathing. Perhaps our spawnpoint, as well.

Thanks for this feedback. It is super detailed and helpful. For the help menu, I fixed that not just for the mouse, but the gamepad and keyboard--since rolling back is indeed not allowed. As for the sound, I think I will 100% try to level it more equally. My laptop is, to my fortune, quite loud. Often I test things with too high or low of a volume to be standard, lol.

And I am sort of glad you still have questions! I think that some answers, or half-answers, are in the game itself. But at the same time, I am glad you were left wanting more, in some sense. Not only is the mystery of it all central, but I always find it a good thing when you are left asking more questions/wondering in general after something than with all the answers. 

Thank you for your time! In both playing the game and this feedback.

Thank you. I will certainly share any of them.

I think that this is an experience really down to earth in the way it interacts ("interacts", what a broad term, but I hope it works) with you and throws you off your feet. There is a certain sense of sincerity and heart to heart in the project that really feels true to itself. It is very wonderful.

Ah, the classic push between love and war.


I enjoyed it plenty. Thank you for making it :). 

For further commentary—

It sounds strangely put, but I love the intimacy you put into the murders in each ending.

I think it makes the central relationship, to use that word generally, between the protagonist and Novak very effective as a very central prop of the story itself.

Never feels like there is any distance between the two characters and the way they bounce off each other.

That dynamic is quite the strength of the experience.

Lovely. Shading of the art resembles a photograph with the immense depth it has.

Thank you! Glad you liked it :).

Good retro aesthetic.

Strong premise. The simple design in the visuals is really pleasing to the eye, as well. Is the cover image for it made by yourself?

The game premise is strong in how broad it is, but I also believe that the game would look visually more interesting when replaying it with deeper lighting. It would give the game a more varied look.

The Red Dowry , A Slightly Gorey Horror Game about your happiest day ever gone wrong, and the mystery behind your humble little simple village. Very short.



P.S, Downloadable Version Would Be Best For Streaming

Hello.


To be quite honest, I am quite uncertain if it would be your style of game, or if games on my page would be, but I would like to suggest my recent short project—The Red Dowry, for your time. It is a Story-Focused, Visual Novel game which I would love feedback on based on its UI design. I believe it would be something I could implement into future projects. I do believe that the game, as it is short, *might* fit nicely into the style of videos you wish to make! 

Thank you for your time and efforts. 

The Red Dowry.

https://falconoflight.itch.io/the-red-dowry

That is definitely understandable! I am quite glad you enjoyed the game. If it helps, it is definitely a purposeful omission. Quotation marks are often not used by myself when writing even typical fiction and, with this dialogue heavy IF, I believe their omission to fit the disconnected tone. 

Some indication, however, is the separation of paragraphs. No two characters speak in the same paragraph. I hope that note clears things up if it is a confusing matter for anybody else, as well.

Thank you for playing! I found the game you submitted to this game interesting, as well. 

Your tiny, secluded and humble village has followed the tradition of marrying a girl to a far-away village on the mountains near you for ninety-years, with the special rule that no individual from your village ever goes to that village, and that the girl fully commits to her new life. On the hundredth occasion of this tradition, your own wedding, you find out exactly why. 



The Red Dowry  Features :

- An Atmospheric Soundtrack

-Puzzle-Solving

-95 Hand-Drawn CGS -2 Endings

The Red Dowry is a  short game which should take around one hour, in estimation, to beat.







Things are going well. Hoping to submit another game here before the deadline. Working steadily towards finishing up the scripting in terms of the code :).

Yup! Indeed an eye lol. Thanks. 


The Red Dowry (No Link, Yet To Be Released)
 

Beautiful short play with wonderful dialogue. Stellar small piece of work.

Wonderful to hear! Thank you for the comment and the play.

Thank you for the comment! I like that interpretation :).

Indeed! And thank you very much for the leeway. I would be happy to submit it :).

I only realized it may not fit the prompt at all after I completed it, but would it count to submit an essay about Original Characters on the net? If not, I do understand.

Cute work! Very stunning. I do love the pop-up feel of the visuals. Your web-page design here is stunning, as well.