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FakeEndyFare

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A member registered Jul 23, 2022 · View creator page →

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(1 edit)

Of course, I can't be 100% sure of my reasoning for the camera thing, but it essentially all comes down to wether the code for registering camera input was placed before or after the code for drawing the screen.

This game runs in 60fps, meaning the fastest possible speedrun is looking down and interacting with the mat in a single frame. This would give the time of 0.016s (1 / 60 = ~0.016). So far, I have been unable to get this time. My speedrun is done in 2 frames. (1 / 60 * 2 = ~0.033). This time still requires pretty much frame perfect inputs and took me many, many attempts to achieve.

As for the mat thing, the reason this happens is that upon moving the mouse, it changes the variable that stores the camera angle, but the camera doesn't react until the next frame. This means that if my speedrun skipped the first frame, then I completed the 2 inputs in the second frame (as I said above), the camera would not have had time to react to the movement before the game ended.

I'm not that great at explaining things but I hope this clears some things up for you.

Anyone topping this?

Thanks! Glad you liked it!

Thank You! Glad you liked it!

Cool Game! Love the mechanics. Well Done!

I really like this. It's a nice little platformer game! It has a good level design, lots of mechanics, great soud effects and music, and also very nice looking art. But I don't really see the point of being able to hop and jump though, I think it would be better to either have just jump or add double jump instead. just a thought. Also, some things like the falling blocks and the slight player squish effect kind ruin the illusion of the game being 64x64. But overall great game! Good Job.

Nice game! Fun and engaging. The only thing I would say is that (no hate but) the challenge was to create a game in 64x64, not create assets in 64x64, but nevertheless, great game, keep going. Well Done!

Crashed my computer when I launched it. Sorry :(

Nice unique mechanics! Great game. Well Done.

Very fun game. Love the rotation mechanic as well. Great Job!

Cool concept, good art and an interesting game! Took me a second to figure out what was going on but apart from that, I enjoyed it! Although not being able to hold down the arrow keys was kinda annoying, as I found myself spamming my keyboard and also I kept getting blocks stuck in corners so I think it would help if there was maybe a way to pull blocks as well as push them. But overall Good Job!

An interesting concept. I enjoyed playing it but I couldn't really tell what the enemies were supposed to be. Also as far as I can tell there's no way to shoot left, down or up which made some enemies impossible to kill, but an overall nice game! Good Job!

Nice Game! A fun, simple little game that i enjoyed playing. Good job 2 devs, 1 artist, and an audio composer who joined on the last day!

I LOVE IT! there's so much opportunity for creativity here, even in the included carts(breakout clones etc). and it works REALLY well with the 64x64 limit. Great Job!

Thank you!!!

Should Be Fixed

Both downloads should be updated to fix the "The code execution cannot proceed because libgcc_s_de2-1.dll was not found." error. Sorry for any inconvenience.

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ok, sorry this is my first time ever sharing my games with others, i will find out how to pack the required libaries then update the download with them.