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Acorn Attack's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Authenticity (use of resolution) | #363 | 2.150 | 3.400 |
Gameplay | #365 | 1.518 | 2.400 |
Graphics | #375 | 1.518 | 2.400 |
Overall | #391 | 1.455 | 2.300 |
Audio | #410 | 0.632 | 1.000 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
I didn't work on a team.
Was the resolution a challenge?
My game is 3D, so distortion was a frequent problem. It was fixed when moving horizontally by moving the camera in exactly 1/64 increments, but vertical distortion is still possible.
What did you learn?
I learned how to use Rust & WGPU to make a game engine. Then I found the flaws in said game engine while using it to make this game.
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Comments
Cool little game. I'm impressed you made the engine yourself, I have no clue how any of that works so that's pretty cool in my books. Took my brain a bit to realize how the stage was set up. At first I thought it was just all flat, but I was able to eventually see the 3D ness of it. I will point out it's fairly easy since you can just spam shoot and pretty much destroy everything before you get to it. Maybe having limited ammo or certain environment blocks that are indestructible would help.
Good work!
An interesting concept. I enjoyed playing it but I couldn't really tell what the enemies were supposed to be. Also as far as I can tell there's no way to shoot left, down or up which made some enemies impossible to kill, but an overall nice game! Good Job!