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Weeds 'n Steam's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #271 | 2.236 | 2.500 |
Authenticity (use of resolution) | #277 | 3.488 | 3.900 |
Overall | #310 | 2.326 | 2.600 |
Graphics | #346 | 1.878 | 2.100 |
Gameplay | #351 | 1.699 | 1.900 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
2 devs, 1 artist, and an audio composer who joined on the last day! It was fun to think of a very simplistic game to fit the theme!
Was the resolution a challenge?
Definitely a tutorial and UI, you can't really fit a lot of UI on the screen and if you do it takes up space
What did you learn?
Only the resolution, which was a bit of a difficulty with some images not working well and cropping weird.
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Comments
Thank you all for the feedback <3
music is very good, but i didnt really understood what to do, the game and the itch page doesnt tell much information about it.
Nice music but not much in terms of game mechanics. Graphic-wise it needs a bit of polishment. The idea is nice, but adding some extras to the gameplay like impassable tiles, obstacles, pick-ups to collect… something other than move & wait, could improve the experience a lot.
Nice Game! A fun, simple little game that i enjoyed playing. Good job 2 devs, 1 artist, and an audio composer who joined on the last day!
There's not much gameplay, I got up to 160 without moving, towards to later in the game it becomes almost impossible to dodge the steams. The background could've used some randomization so not all of the background tiles move in sync. Everything else looks nice, music is also a banger.
This was the plan but was a little misscommunication between artist and developers, totally my fault about the tiles being the same and all moving in sync.