I'm glad you like them! I'll be updating the game in a few days with more colors, animations and polishing in general
Fabric Visions
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Glad you like it! :)
The idea at the beginning was that no delay would exist between movements (just the animation itself completing), but I had a lot of problems with the enemies actually breaking the game because the player moved too fast. So I had to put a delay between actions, but if you hold the key down it should move as soon as the delay is over
Thanks for playing, I'm glad you like it!!
And yes, there are some spots in the game where you can get stuck in a single block with no way of recharging. Some of these were made on purpose to force the player to restart, as a very bad way of increasing the "difficulty" or "duration" of the game hahaha
The original concept I had was exactly like what you mention, a checkpoint-based respawn and not only that, but you were supposed to only recharge at checkpoints too, but obviously for time reasons I had to improvise something else
Thanks for playing! I'm happy to hear you like the art as I struggle a lot with making it look decent haha
The movement is not the fault of your laptop or the engine, it's actually a timer in the code that I put so all enemies have time to complete their movements before the player can move again. I wanted to reduce the time or make it basically non-existent, but oh well, three hours is a not enough time for that haha
And yeah I noticed that bug way too late so I couldn't fix it on time, that breaks your death counter for the run. You can move to get out of the loop easily tho
Thank you for playing, and I'm really happy that you enjoyed it!
Haha yeah, sadly I had no more time to implement a few things and fix that specific bug where you respawn exactly on top of an enemy, and it completely ruins your death count for that run.
The recharging was also originally intended to be checkpoint-based (same for the respawning), but I was running short on time, so I decided instead to go for the movement recharging.
I also admit that I intentionally left spaces with single blocks around the map to trap the player and make it impossible to recharge as a (bad) way to make it more 'difficult' hahaha
thank you! I'm glad you liked it.
I totally get what you're saying about the long pause between movements, and it's something I wanted to remove (or like you say, make it 10-20 ms). But with the time constraint of the jam, this is the best I could do to make sure the enemies don't go crazy with their movement haha
Thank you I'm glad you liked it!
And yeah I need to do more testing to find a good balance for all the player stats, as well as making sure the upgrade/downgrade system doesn't break anything else haha, and yes I wanted to add a sprite "blink" when you get hit or hit an enemy to address that issue but sadly couldn't finish it in time, for the bug where pressing space doesn't start the game I don't know what causes it, I think it has something to do with Unity interacting with the website, it happened to me too and I couldn't find a fix for it.
again thanks for playing and I'm glad you enjoyed it!
Thanks I'm glad you liked it! And definitely, I want to expand at least a bit more on the game and make something more complete (and less buggy ofc).
Yes I started to work on a "blink" effect so there would be clear feedback when you hit or something hits you but I didn't have any more time, that's something I'll work on for sure
Thank you! and yes when I started the jam I thought the movement mechanics I was going for were similar to Tomb of the Mask so I decided to go more in that direction since I love the game, I really like the fast and smooth movement and it was a good fit for my idea.
Maybe I end up making a post-jam version with more (and better tested) levels and of course with sounds and music haha
Thank you I'm glad you enjoyed the game!
and yeah haha with the jam theme I had the idea for the big skull being an unstoppable threat from the start, but yes I think with a few more mechanics and ideas the game could work without it.
Glad you liked the art! I think I got lucky with it and all my first choices felt like a perfect fit, the colors, the art styles, etc.
Thank you! I'm glad you had a lot of fun playing the game!
I think I got very lucky while making the art because I usually remake everything a million times, but with this game almost every first idea felt like a perfect fit for it, the color palette, the art style, the gameplay, etc. sadly the only thing I didn't plan that much was audio.
Hopefully for next time I'm better prepared to implement audio haha
Thank you! I'm really glad you enjoyed playing it!
I'm currently working in improving all the code, collisions, etc. So i'll be sure to try and fix that weird control bug.
Thank you for the feedback! I'll try to add some more mechanics and stuff to make it more complete, and make more "options" in gameplay.
Thanks for playing!








