Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

F0rbid

8
Posts
3
Followers
4
Following
A member registered Sep 15, 2023 · View creator page →

Creator of

Recent community posts

Hey, thanks for the feedback.
in regards to the kunai they seem to have issues with the mushrooms and occasionally the spider resulting in them just pushing them around the screen. It should be just tweaking the sizes of the hit boxes but for some reason even though the trigger box is larger then the monster itself it still doesn't damage unless the monster is boxed in place and cant be pushed backwards.

the new input system is what I have been using and it has been an absolute time saver once it was set up.  I still have lots of tweaks to do obviously hoping that I will still have time to slowly work on this once class starts back up.

Thanks again.

Thank you so much for sharing this with the world.
I loved it,  amazing effort for just 1 week. was so peaceful and relaxing. 
if you ever do get the time to work on it a little bit more, right at the end I made the mistake of stepping on the platform while listening to the last  book and both voice lines started to play at once so having some form of check that there is not currently a voice being played before playing the next one would be nice. might have just been my laptop as it was being a little slow about even launching it and it was running super hot but I did fined that the draw distance could have been bigger because from the top I could not see down to the forest or beach.
all in all though it was an amazing experience and super well put together especially considering the  time frame 

I know right, about 2 hours worth of importing and setting up assets feels like more then a weeks worth of coding.

thanks for playing :)

Changes in 1.0 – Final build

  • -Max ammo set to 60, clip size set to 15
  • -Pickup powerup system implemented
  • -Furniture textures implemented
  • -Tweaks to boss’s spawn system
  • -Emu variations implemented
  • -Load screen implemented
  • -Credits and attributions completed
(1 edit)

shoot the window to get back in,  or find a door :),  you cant let the emus drink all ya beer

Changes in 0.03.1 – Gold – Feature build 1

  • -Added some changes to the credits
  • -Shrunk the size of the tutorial videos
  • -Miner balancing tweaks and bug fixes
  • -Increased light emissions from living emu’s
  • -Added game over, game win and patron spawn sounds
(2 edits)

Changes in 0.03 – Gold

 

  • -Dazza’s deceleration has been increased to prevent sliding
  • -The Keg has been moved to a sperate layer and now cannot be hit by the player
  • -Bar collider height has been lowered so that the player can shoot over the bar
  • -Camera zoom function has been implemented
  • -Numerous small patron tweaks have been made
  • -Patrons now brake things on their way out
  • -Patrons new de-spawn
  • -New patrons now spawn with random colour shirts
  • -Some extra sound effects have been added in
  • -Furniture added to pub, textures to come in a feature update
  • -Nailgun model has been added, textures to come in a feature update
  • -Boss enemy now spawns other enemies
  • -UI now has boss enemy health bar
  • -Indicators appear showing the direction of incoming EMU’s
  • -Added Gamepad support (Currently pause is slightly buggy and no UI to show controls)
  • -Our screen has splash art!
  • -Tutorials now work on WebGL, have been repositioned for readability, can be cancelled with Esc, and draw more visual attention.
  • -Various cosmetic improvements for most UI.
  • -Additional tutorials have been added to explain health, powerup and the new keg damage warning UI
  • -Sprites now appear to acknowledge that the player has been rewarded for giving a patron a beer within the allotted timeframe.
  • -Some additional sounds have been added, with more to come and backing track music.
  • -Credits have been added for some team members!

Changes in 0.02 – Beta

 

  • -Slowed down Dazza’s movement and sprint speeds
  • -Increased the time it takes for patrons to drink a beer and their patients
  • -Updated Keg textures
  • -Added pint indicator to Dazza to display when he is holding a beer
  • -Changed the southernmost door from swing to slide
  • -Gave patrons a collider to stop the player from running through them
  • -Removed rigidbody from patrons to stop the player from knocking them around
  • -Added enemy animations and textures to scene
  • -Added character animations and textures to scene
  • -Removed broken character models
  • -Added in-game tutorials
  • -Applied updated UI sprites
  • -Added placeholder keg health UI element (non-functional)
  • -Adjusted position of ‘Q’ key
  • -Added cricket bat model to Dazza’s melee attack
  • -Minor tweaks to enemy and patron AI
  • -Added bar models and textures
  • -Made temporary fix to Game Manager that stopped pause screen from appearing on replay