Hey, yeah im more then happy to help. Took me awhile to figure it out aswell. Im using co-routines and IEnumerators when throwing, one for each hand. Im using A component called "" DoodleAnimator" which you can go ".ChangeAnimation('YourNewAnimHere')".
Recent community posts
I only found out about him and his games after I made this. Someone else linked me to him. This was made to show some students that you can make a release something in a short time and you arnt required to be the best artist.
As someone who worked on development im really glad that it has inspired you to make games. Its a cool game. And you did upload the game files but if you go to the GameJam folder, there is a .exe people can run. Check outmy game, sadly i only had ~1 day to work on its so its still quite rough https://extron.itch.io/pointbreaker
thanks for playing and your feedback. And yes they are heavily inspired by hollow knight as I worked on the game doing the air behaviours so I had to spend along time looking at the art style. And it's all I could think of when trying to design bug enemies
thank you for your feedback. There are 5 weapons in the game currently. But I managed my time horribly and made about 90% of the game on the last day. Would have liked to do a lot more with enemies and bosses and items. Thanks for you feedback and I will be updating the game soon. And the game is infinite as it is now. Just loops getting harder and harder. In later versions I would like to have different areas