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UNDM

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A member registered 4 days ago

Recent community posts

This piece is from a story segment in the game I’m working on. I’m experimenting with more comic-style storytelling, focusing on mood and character emotions. I had so much fun creating this scene — feels like exploring a whole new direction for me!

Hello everyone!🙌

We are a small indie team currently working on our project Extinction Core, and we’d love to share our latest progress and hear your feedback.

Extinction Core is a bullet-hell game set in a world powered by a rare mineral that greatly advanced human civilization. Twenty-five years later, kaiju suddenly began invading human settlements. Our protagonist, Mira, survived a kaiju attack that took her entire family, and as she grew up, she joined the organization UNDM with one goal: to eliminate the kaiju for good.

In the current build, we’ve implemented:

  • Player bullet patterns
  • Enemy bullet patterns 
  • The overall game atmosphere
  • And a key mechanic: kaiju control — players can take control of a kaiju to fight certain enemies that cannot be defeated otherwise.

One of the highlights so far is the color and atmosphere shift when enemies prepare to attack. This system may evolve as we keep refining the gameplay to make it more engaging and fun.

We’d really appreciate any feedback — whether it’s about the atmosphere, bullet patterns, readability, difficulty, or overall game feel. All suggestions will help us polish and improve the project.

You can watch the gameplay video in the Reddit link provided. : https://www.reddit.com/r/shmups/comments/1pb8bk5/new_update_improved_sfxvfx_enem...

Thank you so much for checking out our project! 💛

Hello everyone!🙌

We are a small indie team currently working on our project Extinction Core, and we’d love to share our latest progress and hear your feedback.

Extinction Core is a bullet-hell game set in a world powered by a rare mineral that greatly advanced human civilization. Twenty-five years later, kaiju suddenly began invading human settlements. Our protagonist, Mira, survived a kaiju attack that took her entire family, and as she grew up, she joined the organization UNDM with one goal: to eliminate the kaiju for good.

In the current build, we’ve implemented:

  • Player bullet patterns

  • Enemy bullet patterns 

  • The overall game atmosphere
  • And a key mechanic: kaiju control — players can take control of a kaiju to fight certain enemies that cannot be defeated otherwise.

One of the highlights so far is the color and atmosphere shift when enemies prepare to attack. This system may evolve as we keep refining the gameplay to make it more engaging and fun.

We’d really appreciate any feedback — whether it’s about the atmosphere, bullet patterns, readability, difficulty, or overall game feel. All suggestions will help us polish and improve the project.

You can watch the gameplay video in the Reddit link provided. : https://www.reddit.com/r/shmups/comments/1pb8bk5/new_update_improved_sfxvfx_enem...

Thank you so much for checking out our project! 💛