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ExplosiveJam

38
Posts
6
Followers
14
Following
A member registered Oct 09, 2017 · View creator page →

Creator of

Recent community posts

Great tutorial! Maybe one day I'll try fennel

I got to 194 total time :D

Love the ambiance! I think the concept has potential. It's like minesweeper but in reverse.

Thank you! We ran out of time so the legs are always running 😅

The fish were inspired from Craig Reynolds' boids program https://en.wikipedia.org/wiki/Boids! Some examples: https://processing.org/examples/flocking.htmlhttps://eater.net/boidshttps://eater.net/boids

I'm glad you like it because I spent way too much time on it instead of actually finishing the game :D

whaaaaaaaaa

I beat the devs on my first play through!! (74550)

Yes! I love tower defense games with mazing. Though I think for most people in a game jam the pathfinding demands too much coding. If I did premade enemy path and tower slots we would've had much more time polishing the game. The enemy isn't very smart nor predictable anyway.

Such a well-made game! Everything feels great. Unlike most shooters, the enemy actually predicts player movement. One of the best games honestly.

Very cool game! I love the variety of strategies for different play styles. I was bad at platformer fighting so I burned the Sorcerer to death. 

I feel like you shouldn't have to click on the blocks though since the Swordsman is already there. Also, changing the font would be an easy yet significant visual improvement.

Overall amazing game!

Interesting game. The visuals look great too!

Very fun game! I think the connection mechanic can be more clear though.

We were only able to build the WebGL version after the game which was a bit of a shame...

Very nice and challenging puzzle! Had me scratching my head for a while :D

We actually planned to have the scientist’s dialogue describe the slimes but we ran out of time :P

Cool concept. Love the stunning effect!

Really cool concept, though the collider are weird sometimes

Really cool concept similar to ours!

This is amazing!

I like the cute artwork, though the character is a bit hard to control.

Amazing concept! Great fun forming cubes into different shapes to solve the puzzles. You should remove the friction on the walls though. Would love to see more shapes/ mechanics for complex levels.

(2 edits)

Here are some tips from the game page:

- Shift-click to place multiple slimes

- Escape to skip all dialog

- Enter or Space to skip current dialog

- It's possible to get to wave 60 after that the game lags out

Thank you for the feedback! This is our first time making a game. Also, you can skip the dialog with Esc.

Interesting game. I love the cool visual effect. The control is a bit weird though and I don't get the jump distance.

I love the style of the game! playing through made me smile

I love the style of the game! playing through made me smile

Very nice game. Love the artwork!

Great game that is already a complete arcade shooter! Very well polished. Would love to see a health indicator.

Cool concept and amazing art! Would be great to see the complete game.

Interesting game! control is a little clunky and unresponsive

Slightly hard to play but overall great game!

I played the version in the link on the game page.

Interesting Idea! I think it is too hard though.  The game has good potential if you polish it. 

I don't know how to play :(

Interesting game! I think it would be more fun if nodes with full energy would not waste my energy.

This game is very fun! Initially, I thought this was going too easy. Turns out it's actually challenging but not too difficult. I love how the level progresses to teach the player more mechanics. One small downside is the character moves too slow. Overall great game!

Great game! I love your artwork. You should add some screenshots and descriptions to your game page.

Cannot run... try uploading the whole folder in a zip file.

Sandbox mode!!

nice game