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Inverted Duality's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #4173 | 1.938 | 2.600 |
Presentation | #4211 | 2.012 | 2.700 |
Overall | #4630 | 1.888 | 2.533 |
Originality | #5091 | 1.714 | 2.300 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The 2 players are joined together, if one dies the other dos too.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
The cooldown on jumping does make things feel pretty awkward, liked the concept though
Honestly, I'm pretty disapointed for our game. I thought of a really brillant idea and instead we made this. At least, I could make some cool looking levels. I'd say 7/10.
Pretty cool! The controls are a bit jank, you might want to explore the new input system unity has implemented, that way you don't have to look for inputs within your update frames. The hitboxes for the spikes seemed a little to big and sometimes jumping off at the edge would just eat away at the jump input (and maybe it is logically correct in code, but that's what it can feel like in platformers if you don't try and make mechanics easier on the player). Our game implements something similar, except it's within the same level and the duality is on the y axis, feel free to try it out!
The controls are a bit unreliable--jumping doesn't work half the time.
There is a 3 sec jump cooldown
Interesting game! control is a little clunky and unresponsive