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Exospud

15
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2
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9
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A member registered Nov 03, 2019 · View creator page →

Creator of

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Chill vibe and aesthetic that pair well with the causal pace of the game. I really like the time-freezing gun mechanic, but as others mentioned, the physics of the game can be a little wonky at times. Pretty neat how you managed to incorporate so many of the NFT challenges, but unfortunately I don’t have a wallet so I wasn’t able to interact with the store.

Laggy, but still quite fun! Game could definitely use some animations, but otherwise looks fantastic.

Interesting and innovative concept, I managed to score 850 in race mode. The game’s core game mechanic has a lot of potential, but I found the optimal strategy to be picking a single bomb/fire rune every time and otherwise clicking as fast as possible. Good on you for finishing a game and submitting it regardless of your situation, as for many game developers (myself included) it takes years before anything gets published.

Cool game! Quite simple but I enjoyed the dialogue and playing for all the different endings. Game development has a rather steep learning curve, especially if you’re still new to coding. Props to you for not only completing your first game, but also submitting it to a jam for others to review and critique!

Was having the same issue as others, really low initial acceleration and movement speed that makes the game practically unplayable. Fortunately, I managed to find the fix, which is to press the E key a couple times.

Once I got past that, I had a lot of fun driving around the simple but good looking levels. However, I still had some issues such as not being able to drive up ramps and the car getting stuck on seemingly nothing. From experience, 3D environments can be quite finicky and difficult to implement, so I’m glad you were able to get that mostly working!

Neat tower merging concept and cute sprites. The gameplay has more depth than I originally expected, but it really needs some polishing to bring out the game’s full potential.

Very simple but surprisingly addictive game. Ultra-minimalistic graphics and no audio whatsoever as far as I’m aware.

I scored 122 on Hard difficulty!

Really cool concept and use of theme! I’m definitely a fan of the art and music style you decided to go with. Gameplay could definitely be a bit more polished though, it’s quite punishing with the slippery platforms, one-shotting enemies, and inconsistent time gun behaviour. Nevertheless, making games is hard work and you did a great job despite that!

Thank you for the kind words and detailed review! Yes, this game was created on my own (with some help from open source assets). I do wish I could have worked on it a bit more, but honestly I’m more grateful that I was able to not only scrape together something playable, but also do reasonably well on my exams. Thanks for playing!

I got 642500 with 20 seconds remaining!

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I really like the battling system with the cards and dice, it creates both variance and strategy. Would be great if you could add some explanation of what the symbols are supposed to be though, I didn’t really understand what many of them were supposed to represent. Awesome work!

Cool concept and implementation, feels like it would fit right in as a classic flash game. Requires fast thinking and even faster mouse movement to beat.

Simple, nostalgic puzzle game with some clever level design thrown in. I do wish it had more to do with the theme though, the timer doesn’t really have any influence on the rest of the game.

The aesthetics and atmosphere of this game are truly incredible for a jam submission! Some of the levels/enemies felt borderline unfair, but I had a great time playing nonetheless.