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Exobyt

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A member registered Feb 12, 2021 · View creator page →

Creator of

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Thank you

Good to hear that you enjoyed playing the Game. Making it playable on the Phone was rally easy because there are not keyboard or controller inputs, only the mouse which made it very easy to use with only a touchscreen.

I initially planned it to have multiplayer with up to 4 players (bots and humans) but to finish the Game, that idea got scrapped but that would be something to do after the Jam. Making the Android Port was fairly easy with Godot so i thought why not

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Glad you liked it. The game being to slow is definitely something that is good to know.

Good to hear you liked the graphics and music and thanks for playing.

Was more challenging than i initially thought but not too hard. Good decision to call the person “Biscuit”, very fitting for the Theme. It’s also quite fun that the page in the browser looks like it extends the game but another thing i noticed while playing in the browser, is that sometimes the music would not play.

I think this is a really good execution of the Theme and the art-style looks really good. Only having one bullet made it quite thrilling once it was shot because you were more vulnerable which was a nice way to add risk. The ricochet made it possible to make some trick shots with the wall, obstacles and enemies and once I got the hang of it, I found it quite fun to do. It’s also quite awesome that there are multiple enemy types which makes this less repetitive.

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The Visuals look awesome and it’s impressive that you made most models during the Jam. This Game reminded me a bit of Dome Keeper but in 3D and instead of a cave to mine, there is a Labyrinth, but it was well executed in my opinion. I loved the way the Turret worked, that you have to move it from side to side which adds to the risk. I also found it great that the Game had explanations, when needed, to know what to press. One thing that put me a bit off was, that there was a difference off movement between the start and the Labyrinth especially the head movement but it fit the grid layout of the Labyrinth and worked well.

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Thank you for commenting, this is good to know. It might be because I don’t explain anything in the Game and the description on the website, might not be the best but thanks for playing regardless.

Thank you for playing and this feedback. It sounds like you took a great risk too win

Sounds pretty lucky too me

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This is one great game. The art-style was very nice but the text is relatively hard to read most times but the rest looks good. I liked the idea that you get optional Buffs to make the fighting easier, but i never felt like i needed it. Overall i liked it especially the art-style and the audio.

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First of thank you for commenting. This was my first full Game made in 3D so I’m happy that the Graphics and Animations worked out well and that I finished the Game in time. I’m already planing to make a version after the Jam that would give the player more strategy and less randomness, with getting rid of shuffling the Guns.

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Thank you for this insightful feedback. There is definitely a lot of polish missing which would help the game to feel better. As always with a Game Jam I wanted to add a lot more mechanics which would have made it a lot more interesting but there was not enough time for me to add them. The idea for the soundtrack sounds fitting with the style, which would be a nice addition.

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Thank you for your kind words.

It was really fun to race against yourself and to hit every object beside the track. I liked that every timeline has a different looking car and the challenge to avoid you past self made it more challenging the more laps i cleared, which i thought was done well.

But I found it a little bit annoying, that the touch controls for mobile were visible when playing on desktop in the Browser. The game’s UI did not scale perfectly to a 16:9 monitor and cuts off a bit on both the left and right edges. I guess this game is optimized for widescreen.

Nonetheless all the negatives i listed did not really affect the fun I had and still worked great on desktop.

This Game might be something i try to expand after the Game Jam. I believe choosing Pixel Art is a good choice for the Game, but if i have more Time that would definitely something that needs improvement especially the “Space” Background

Thank you for playing and this feedback. I initialy planed to add more Weapons like a laser but i fell short on time.

Thank you for the feedback. I do agree with you that many things need to be reworked especially the movement. That might something to do for after the Jam

The Graphs look really cool in ASCII, the other things are also looking really good, well done. There is more to do than it initially looks like, which i liked.

Thank you for this encouraging Feedback. I had many more ideas which I didn’t realize, because of the time limitation of the Jam but might be fun to do add them after the jam

Awesome that you liked the Robot and the Animations, and I think I understand why you get Among Us flashbacks. It's probably the look of the robot or the perspective in general with the shadow mechanic.

But regardless, thank you for playing my Game and for your feedback

Thank you for playing, and I'm glad you liked it.

Thank you for this good feedback, and you are right, the Ghosts definitely need some improvement, but it's good to know that is it simple to just start playing

I really like the art style, it looks so good.

The controls are relatively simple, which makes it really easy to just play.

The Browser version got really laggy for me after a while, probably because of all the particles.

But Overall really well done.

Cool that you liked the graphics and good to know that the weight and value difference give the game some strategy as intended.

Thank you for this good feedback and for playing.

Glad you liked it :-)

Good to hear that you liked the Art and the Concept. The Player animation probably looks so good because it took me like half a day to do it right. The rest of the sprites didn't take me nearly as much time, but I am happy with how it turned out.

I definitely plan to do more with it because I think there is a lot of potential.

And thank you for your feedback and for playing my Game.

I wanted to add Sound effects and more animations, but I ran out of time, but I think that you're right about the threatening level. Might be something I'm going to do after the Jam.

But thank you for your feedback regardless, and playing my Game.

The Object getting bigger was not intended to happen, it should get smaller, but apparently you weren't even the only to encounter this bug. But good to hear that you enjoyed it, otherwise.

It was really fun to play this Game and I liked the simple Art. I just wish there could have been more variety in enemies or something, but overall well done.

The Art of this Game is beautiful, and the Music does a good job at sounding good and conveying the right atmosphere.

I like the idea of the combat, but about the third fight with 3 big bugs seemed impossible to beat.

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This Game was really fun to Play, and it has so much content, which is pretty impressive considering the Time Limit.

The Loading Time at the Start was pretty long and at the End it was quite Laggy but Overall fantastic job!

The Game never really explains to the player how the carrying mechanic works, but thank you for your kind words

Thanky you

Yeah, there was more planned for this game, but this was what I ended up with, Glad you stilled liked it.

Thank you for playing

The Ghost definitely could use some rework if I would continue the development, and there really isn't a Storm, it's more like a warning and if you don't listen to the warning you just die.

But that's pretty much i, I originally wanted this Game to have some more interesting features, but there was not enough time to add them.

And I should have playtested more.

But thank you for playing my game regardless, and I appreciate your feedback. With all your critiques, that's really useful to know.

I liked the simple but good pixel art, and the game has quite a big variety of buildings.

Thank you for playing and your feedback. On The Start Menu there is a “Help” Button and when you click on it, it shows you the controls, but in hindsight I should have named it “controls”.

I really like the Graphics. Using a Solar Storm was also a good use of the Theme and quite creative. It was also awesome to have Zero Gravity and quite fun and challenging to move around.

It's also really impressive that this was all done in a Week!