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EtherealSunderDev

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A member registered Oct 20, 2023 · View creator page →

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For builds 0.7 and 0.8, levels 2 and 3 have not yet been implemented. There are still a few scenes for level 1 that need to be added; once I'm done with those, I'll start moving to the scenes for level 2. Including the level-up scene.

Thank you! I'm glad you are enjoying the game :)

There is still more to develop before we can do the brothel scenes, but I promise they will be spicy.

No. Erotic encounters will only be with humans.

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It was meant to happen eventually. The ability to kill enemies without actually attacking is not something I wanted for the game. The trait is still pretty good when compared to the other combat traits.

Thank you! Will do!

Hello! 
The wine thief confrontation is not part of alpha build 0.5, it is available on build 0.6 which is currently only available to Patreon memebers. You will have to wait until next month for it to be available here.

Oh no, this is not the beginning. My aim with this game has always been a duration of at least 4 hours. If it ends with more play time, then that’s good, but it won't be a 10-hour game. 

To answer your question. 

Using build 6 (which is currently only available for members of Patreon but is the build with the latest content). The main story is around 40% done, and the erotic scenes are around 30%. 

I’m still debating whether I should add some of the scenes that were suggested by a few players, but if we stick to the plan, these are the percentages.

I’m glad you liked the game 😊

You don’t have to worry about that. Progressing the main story will not lock you out of scenes. Once you have access to a scene, it will stay that way until the very end of the game.

Hi. I'm glad you liked what the game has to offer at the moment.
- Yes, the sewers and wine tasks are still in development. Hence, they are not available yet.
- It's not a bug. The lewdness level will not increase because no scenes have been added for the next level yet. You will be able to increase your lewdness level in the future.

Thanks for the report. I believe I found the cause of the issue for both cases, and I have made changes to the audio files to fix this. This fix will be included in the next game's build scheduled for release on Friday next week.

Ops. You are right.
Fixing it.

I found the file that is causing that problem. I have modified it, so it should work correctly now. I'll upload patch 0.3.5, which has this problem fixed in a moment. :)

Hello!

Thank you for reporting this problem.

This is the first time I have heard of such an issue, so I'll need to investigate it before providing a solution. Let me ask you some questions so I can start investigating:

- You said the game sometimes fixes when you reinstall it. Did you unzip the game in your main drive as admin? 

- Can you provide the names of the files shown as missing in the error?

Hello.

Thank you for reporting the issue. 

You only receive the item apples once, and then we check for this item when buying/earning more apples or when offering them. That is how it works.

The problem is that you shouldn't see the apples or any other items besides potions when selling to the potion vendor. I'll check the code to fix this issue in the sell window.

Thank you for pointing out this situation! The possibility of spending all mana before facing the first dungeon never crossed my mind. 

I'll make some changes to the magic seal in the bar's bedroom to prevent this from happening.

Thanks. I hope so too :)

Hmm. That’s very odd.

Try extracting the game folder into the program files folder in your C: drive and execute the game there. Also, when you save the game, test if you have the same issue if you soft restart the game with the F5 key. 

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Hello,

Thank you for the report, and I apologize for not being able to respond earlier.

What is your OS(Windows, Linux or Mac)? Do you receive an alert from the game when you save? Are you able to load the game file immediately after you save? Do you run the game as administrator?

Thank you for the details.

Are you running the latest version of the game: Ethereal Sunder(0.1.2)?

After you rescue the lady, you must go back to the bar, talk with Sebastian, exit the bar. Outside the bar, you can do a minigame with a clown, playing the minigame moves the day cycle to night. After that, you shouldn’t be allowed to play the clown minigame again and must finish the next main quest event in Bereck’s house (the green-haired guy you rescued) to complete the first day.

If you can keep playing the clown minigame during the first night and finish the first day without visiting Bereck, then you are most likely playing the build Ethereal Sunder(0.1). This version had this problem. To fix it, you must download the latest version. Also, the latest version should also fix the problem with the bed not costing gold. 

Hello. Thank you for playing, and I’m glad you liked the game.

The current build only has 2 H-Scenes. If you mean quest scenes, there are 6 scenes after you arrive at the prison district. Version 0.1.0. was having issues with triggers for a scene in the Bar, but that should be fixed on patch 0.1.1.

Every time you collect mana, it goes first into the cube. If Eilayda is not at Max Mana, and the cube has mana stored, she will retrieve mana from the cube until her mana is full. This process is done automatically after every event in which you earn mana or after every fight. I hope this explanation helps clarify the way mana use works.

I checked and fixed the problem with the clown not costing gold. Thank you! 😊 I couldn't see the problem with the bed not costing gold, though. Do you have more details of the scene where the bed charges you the gold?

For how long are you stuck in a black screen? Does it occur in all the main quests? Does it happen during free exploration as well? I’ll try to find the cause, but if you could help me answer these questions, I can understand the problem better.

Hello. 

The eastern section of the district is not part of the current content. It will be added in the next minor version update.

Hello! I'm glad you liked the game. New content is in development, so I hope it meets your expectations.

Sure. :) Although I don't see if it's possible to beat the dungeon in that setting. Enemies hit hard, and mana is spent very quickly.

Anyway, here is the link to the drive with version 0.1.0 : https://drive.google.com/drive/folders/15V7qhPfODBZSEiD1MRw5elHlHHo1XsVP?usp=sha...
If more people want to try beating it, I'll share the link in its own post.

Hello,

I addressed the issues you mentioned on patch 0.1.1.

Eilayda's stats were boosted, and damage spells' mana consumption was slightly adjusted to make fights less difficult.

Now events in the dungeon should not be repeated when you use the stairs.

The latest game version (0.1.2) is available for download.

I recommend you start a new game, if you follow the update instructions, you can skip the prologue and give another try to the kidnappers’ dungeon with these new changes.

Hello. 

Not at the moment, but I have plans to create one soon.

Hello, thank you for playing this new update!

I just checked the events for the bed, and it seems I missed some lines during the sleep transition that created the bugs you mentioned. I corrected them, but I’ll do more tests to see if there are additional problems.

I'm planning on either having the hard stage minigame give you more gold or earning a significant gold bonus the first time you beat the hard stage. I'm still figuring out which one, but I'll improve the amount of gold you get.

Right now, there are no skills added to the game that you can learn. I have ideas of what to add that fits Eilayda’s ice magic theme, but I’m still implementing them.

The Essence Reflection will most likely be bigger in the future, so the stats you have right now are not the final version. However, they should work for the earlier updates.

I like your idea of adding visuals to indicate getting stronger. I will think about what would look good. Maybe some stars on the place where the seal was destroyed?

I have planned a permanent dungeon you can re-access whenever you like. I didn’t plan to add it for the next minor version update, but I’ll try to do it 😊

I appreciate that you took the time to write your impressions, give recommendations, and report issues. I have a lot planned for the game, and receiving feedback helps me a lot in bringing new ideas to the planning board. 

Hi, thank you for the feedback. 

I just recently uploaded the new version (0.1.1) to address the issue you encountered. Follow the instructions to update the game, and you should be able to recover your progress until that point quickly.  :)

Your feedback certainly helped. I just found the bug you found, and I'm currently fixing it.

About mana, I'll think of other methods that can be implemented to regain it. 

Thank you :)

Hello, I really appreciate your feedback.

I'll look into the problems you have pointed out and make some modifications to lower the difficulty.

Hello, thank you for playing the current build and for your feedback.

Can you provide me with more details on what you found difficult? Was it something related to navigating to find the quests, managing the resources, or the combat?

Hello, thank you for trying the game.

Which side event did you play that soft lock you? And did you play it before or after going to Bereck’s house?

 I will look into this problem.