Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics


A member registered Jun 05, 2017 · View creator page →

Creator of

Recent community posts

Hi and thanks for the comment,

As displayed  on the game page you just have to hit escape to relaunch the sound.

The atmosphere of this game is so well done, it bring me back to my childwood and  almost gave me motion sickness! The graphics and sound design are very good! The game itself isn't very challenging  and the logo seems not good enough too illustrate your game.

The Gamplay is very good! The graphism are simple but work very well. But the "R" did not appear on my party so I wasn't able to finish the stage and when I cliked on the "esc" I loose all my progression, which was a bit frustrating.

Also, The WebBroser integration on you game page is too big and I can't access to the "Rate this game" button. However, very nice job!

It is a nice looking and very pleasant game to play. Good Job!

Nice graphic improvement. The life and drone up that you had in your previous version would have been really nice here. Too bad you ran out of time. Nice job however!

Very good game with but with  a few very frustrating stuff; The R button turning into a X and bringing you back to the menu if you click a bit too late,  the lack of a "next level" button when you complete a level (which make me think on the first level that I had to complete it in a specific timing), and I don't no if anyone experienced it, but by playing with mouse, I had trouble to make my second click recognize for the double jump ( which I haven't with touch).  However, nice job!

It's  a very good start, it's sad you couldn't push it further before the end.

Very nice game!

(2 edits)

Hi everyone,

Here is the first publication of our association, "Keep the light On", which has been  prototyped in one week by d0td0t for the "One ressource jam 2017" :

It's a top-down game, with roguelike mecanics, in a procedurally generated Open-world.

d0td0t could really use some feedback, positive or negative, to help him improve his forthcoming games, as it's only his third prototype ever.

Also, if you think he should push this one further, let us know.

Thanks for watching (and maybe playing) this game.


The idea behind the game seems interesting. It's sad that you did'nt have much time for it.

I think I get most of the mecanics but what is the "3" suppose to represeent?