I figured it out. You really gotta spec into the number of units you can summon. Normal upgrades alone won't get you far.
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I threw some money at vol 1 a while back. Tbh I haven't played it yet.
Regardless, I ended up backing the project on indiegogo. Paypal is constantly going after other creators and I'm livid about it. It is beyond messed up that a payment processor can decide how we spend our money, as well as arbitrarily steal from creators, and by extension customers.
I noticed a couple of issues pretty quickly.
Immediately, the first thing i noticed is that the screen resolution absolutely tiny; it kinda makes the game virtually unplayable. Using PlayerPrefs you could save a series of resolutions and then scale the game window in code, or just re-enable the unity game launcher with some preset resolutions.
On a similar note, elements of your UI aren't correctly anchored to the canvas. The text boxes do not scale with screen size, causing them to appear mostly off screen, and various other UI elements are either poorly scaled or misaligned. Unity UI anchoring can be a bit finicky, but you should be able to fix this by making sure your canvas is set to scale with screen resolution, and then setting the width / height ratio to 0.5. After that, just make sure each rect transform is anchored and/or stretching. Using a panel set to stretch in all directions can be also be helpful when dealing with UI.
Finally, it seems that audio occasionally stutters, though this could just C# garbage collection getting in the way of things.
Anyways, I look forward to playing this once it gets fixed up, and I hope some of the tips I threw in help you out with that.
I was holding out on buying this game until the android version releases, but after looking into the whole paypal thing, I figured I'd throw 10 dollars at this.
I'll never understand what the deal is with the whole "moral crusade" nonsense that is happening with nearly every avenue of commerce these days. How dare you guys make games featuring spicy drawings that in no way exploits real people.
What a time to be alive.
This game has a lot going for it; the CGs and portraits are all great, and the management simulation gameplay loop makes for an engaging experience. Unfortunately, as with most games I've played from this dev, the English translation borders on being nonsensical, and the soundtrack is less than stellar.
I don't know if the dev has any intentions of updating their older games, but just from looking at the JSON containing all the dialog, it really wouldn't cost all that much to get this game professionally translated.
I believe the quality of Broke Girl would be greatly elevated by a proper translation.