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Eroism

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A member registered Apr 02, 2020 · View creator page →

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Parasite 100% fullness is like at 1000 or something like that. We exaggerated a bit to be honest :P.

I’m not entirely sure I understood, which counter gets impacted during parasitism?

Also could you show a comparison picture with the skew in relation to the window? It would help us have an idea where it disaligns.

Hey there,

We can’t turn a direct profit on the game, as the condition was agreed with the original author in order to use his past CGs freely for the remake.

We used to have donations, but complications with the site happened a few months ago and we can no longer rely on that option.

Not yet. At the moment, learning about the Red Hair ecologist is as far as you can go. Story will be added on version 1.50 and completed on 1.60.

Hey there!

Yes, we’ll be doing a sneak peek in the month of June on some of the new things.

We’ll do a sneak peek on some features without spoiling much in a week or so, but we won’t be able to release it yet unfortunately…

Hey there,

Thank you for the intention, but unfortunately, we do not have a way to accept donations at the moment after what happened in this site :(.

Also financing the game is a bit more complicated, since the agreement with the original author is to not make a profit of his past work, so we have to be careful with it.

Thank you for the feedback :D!

Atela has been working on CGs and his new game, but it will take a while to come out.

Check the guide in the wikia, linked on the Guides and Help post, you may find all instructions there :).

Hey there,

The unlock conditions for all scenes are available on the wikia :).

https://wiki.anime-sharing.com/hgames/index.php?title=Insect_Prison_REMAKE/H_Scenes

There is no ETA, as reported in the latest devlog :(.

Thanks for the feedback! :D.

We are trying to solve this issue for the next version.

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Not sure I understood the question, but the parasite count to fullness increase is not linear, meaning 1% from 0 parasites can be around 20, but from 50% is about 100.

I think you’ve reached as far as it is possible in 1.35 :).

Before anything else, yes, we will be releasing mod support on the final version, as we’ve said on our latest devlog :).

Regarding amounts, we are not sure of an exact figure, but we can give estimates.

We were designing about 9 new encounters and 3 bosses, besides some odd scenes. CGs go around 40$ to +100$, but if we settle at around 50$, each original animation uses about 120 CGs, which would go about 72.000$ for animations alone.

Of course we would cut this to about 1 or 2 CGs per animation and then animate them ourselves or hire someone to do it, which would land about 1.500$ if we animated ourselves or around 4.000$ if we hired an animator to do that from the CGs, based on a price of 50$ per scene (~4) for each encounter.

Hey there,

This was already discussed in the past, but understandably, he didn’t agree, because the other CGs are paid and a person has to eat. The permissions we got was only for the original game’s CGs :).

We wanted to make an original adventure with inspiration from this remake, however we’re very short on time this year, so I don’t think we will start anything right after finishing the last version :/.

Thank you for the suggestions.

There were some plans to add incubation to Jellyfishes, but those were scrapped given the roadmap changes. Perhaps it will be a good feature to mod in when we finish the modding update.

Hey there,

The game’s story is unfinished, so getting to the Field is as far as you can go right now :).

Story completion will come in 2 parts, first in version 1.50 and second in version 1.60.

Hey there,

I’m not sure which scene you’re trying to indicate, but check the wikia to see if it covers the scene you’re missing :D.

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Hey there,

One of the notes in the objectives screen explains the weather effects :).

In short:

  • Sunny weather = Double actions
  • Foggy weather = Half actions and enemies are harder
  • Rainy weather = Can’t find anything, but Mining has better odds
  • Weird weather = All lust damage doubled, Leah gains lust over time

Hey there,

There isn’t, the scenes are only available by unlocking them. The alternative is to get a complete save file :(.

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Hey there,

Thanks for reporting! Can you tell me what you issue are you having exactly?

This is a bit surprising since there is no swimsuit in the game :(. Can you tell me which dialogue made you think so?

Hey there Unknown person9,

I can tell you that unfortunately, we won’t have futa or any physical changes that incur visual updates on portraits and scenes, since these are not priorities for use on the last versions due to budget limits and amount of work necessary. We will try to make these kind of changes doable via modding, so anyone can add such features if they intend :).

I’m still not sure at the moment what the limitations of modding will be however.

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Hey there FryoKnight,

Thank you for the feedback :D.

For the bugs you mentioned, we’ll attempt to reproduce them and have them fixed on the next release.

Regarding the ESC key, we’ve had some previous critics regarding this exact situation and it will be moved to F1 on the next version as well :).

Sorry I did not understood what you meant with making fullness lasting longer.

That is an interesting idea, do you have suggestions on how the indications could be?

Hey plshelpmewiththis,

There is no date currently. If you haven’t yet, please read the latest devlog at https://eroism.itch.io/insect-prison-remake/devlog/1479745/status-of-development-for-update-v140-part-2

Hey Atomicokakdkajxand,

If you haven’t yet, please read the latest devlog at https://eroism.itch.io/insect-prison-remake/devlog/1479745/status-of-development-for-update-v140-part-2

Hey there Hykirago,

Did you know the colloquial name for the parasite is Green-banded Broodsac? I didn’t :P. Curiosities aside, we had plans to add a very light version of it, without the “body horror” aspects of some known artists (not judging, however the more extreme representations of the parasite are not our cup of tea), but with the shortening for the last versions we dropped a lot of things.

Currently I can’t say if this will stay dropped or if we’ll find the time to include it as well.

Of course :D, if it happens that someone mods some great scenes and events and they give us permission, we may move them into the game.

Hey there easynamehaa,

The game is a remake from the original Mushi no Kangoku game, however the original game was never completed. As of version 1.0 of the remake, we already have everything that was part of the original game and there are no other insects and characters :/.

All versions from 1.0 onward have been adding content that was not part of the original game :).

As I’ve answered above, yes we intend to support mods on all platforms, Android included, however this feature does not yet exist and will only be introduced with version 1.50. Of course mods will be optional and we won’t manage or host them.

Regarding continuing development, it is unlikely. We will maintain the game with bug fixes if there are any after 1.60, but we won’t be actively working on new features.

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Hey there TsukishimaK555,

That is a great question and we have 2 potential solutions for that.

  1. Place mods on the Documents folder on Android, so users can still add and remove mods at will.
  2. Add an installer inside the game from where you select the mod archive and the game itself places it on the data folder.

We still haven’t decided, but it is likely that we choose the first because it is simpler to do and later move to the second.

Oh I see. Well we haven’t had such a request yet, but it would really depend on the idea and CG cost mostly.

If it requires CGs, for example for scenes or portraits or enemies, etc, it might go anywhere from 25$ to 70$, depending on the variations, complexity, etc. This is purely the cost of the CGs. Other than this we mostly do suggestions for free as long as they are simple enough or fit really well with the game.

If you want a very specific and complex thing I guess we’d have to discuss it, since it would really depend on effort and amount of time required :).

Hey KrysBlackwind,

It depends a bit on the system, do you have any suggestion in mind :) ?

Hey there Yuta_ozawa,

We would love to support modding, however it is time consuming to build a system to allow this to happen. We would need to create common systems, asset loaders and integrate custom resources into those systems and loaders as to allow content to be extended inside the game.

For now this is not the priority on our road map, but when we get to the point that we have the time to do this, we’ll for sure create a robust modding system.

Hey there shehab-20,

Sorry for the wait, but for now there is no ETA. Albeit we’ve made progresses we’re still waiting on the new CGs, so there won’t be any news until we have them :(.

Unfortunately we cannot offer support for issues with the Android install system as we don’t know why you’re facing that problem. Open this on the Guides and Help and perhaps someone experienced with that can assist you :).

Hey there PowerfullHary,

Thanks for the boost :). You can find the currently planned highlights on the Wikia page, we’ve stopped updating the road map in here to avoid duplicating our work. Our plan currently only goes to 1.50, but we are not yet fully disclosing the last road map.