Hey plshelpmewiththis,
There is no date currently. If you haven’t yet, please read the latest devlog at https://eroism.itch.io/insect-prison-remake/devlog/1479745/status-of-development-for-update-v140-part-2
Hey plshelpmewiththis,
There is no date currently. If you haven’t yet, please read the latest devlog at https://eroism.itch.io/insect-prison-remake/devlog/1479745/status-of-development-for-update-v140-part-2
Hey Atomicokakdkajxand,
If you haven’t yet, please read the latest devlog at https://eroism.itch.io/insect-prison-remake/devlog/1479745/status-of-development-for-update-v140-part-2
Hey there Hykirago,
Did you know the colloquial name for the parasite is Green-banded Broodsac? I didn’t :P. Curiosities aside, we had plans to add a very light version of it, without the “body horror” aspects of some known artists (not judging, however the more extreme representations of the parasite are not our cup of tea), but with the shortening for the last versions we dropped a lot of things.
Currently I can’t say if this will stay dropped or if we’ll find the time to include it as well.
Hey there easynamehaa,
The game is a remake from the original Mushi no Kangoku game, however the original game was never completed. As of version 1.0 of the remake, we already have everything that was part of the original game and there are no other insects and characters :/.
All versions from 1.0 onward have been adding content that was not part of the original game :).
As I’ve answered above, yes we intend to support mods on all platforms, Android included, however this feature does not yet exist and will only be introduced with version 1.50. Of course mods will be optional and we won’t manage or host them.
Regarding continuing development, it is unlikely. We will maintain the game with bug fixes if there are any after 1.60, but we won’t be actively working on new features.
Hey there TsukishimaK555,
That is a great question and we have 2 potential solutions for that.
Documents folder on Android, so users can still add and remove mods at will.We still haven’t decided, but it is likely that we choose the first because it is simpler to do and later move to the second.
Oh I see. Well we haven’t had such a request yet, but it would really depend on the idea and CG cost mostly.
If it requires CGs, for example for scenes or portraits or enemies, etc, it might go anywhere from 25$ to 70$, depending on the variations, complexity, etc. This is purely the cost of the CGs. Other than this we mostly do suggestions for free as long as they are simple enough or fit really well with the game.
If you want a very specific and complex thing I guess we’d have to discuss it, since it would really depend on effort and amount of time required :).
Hey there Yuta_ozawa,
We would love to support modding, however it is time consuming to build a system to allow this to happen. We would need to create common systems, asset loaders and integrate custom resources into those systems and loaders as to allow content to be extended inside the game.
For now this is not the priority on our road map, but when we get to the point that we have the time to do this, we’ll for sure create a robust modding system.
Hey there moraskopetla,
You have some very interesting ideas there. Some difficulty suggestions are easier and some would be very complicated to implement, but there is some good bases to take ideas from :).
I’m specially interested in the outlook regarding the ores and how easy they are. We were thinking on moving the Cliff further in the map.
Hey there cbotable,
This has been reported a few times but doesn’t seem to be a common issue :/. I’ll need more information on this, like which scenes triggered this, the state of the character and stats and if you could, arrange photos of the status windows as well on different stages.
If you can get me the log of the game when this happens that could also help as well :).
Hey there Yuta_ozawa, thank you for your suggestions.
Spiders have been discussed many times already in the past. Unfortunately we won’t be adding spiders as main content.
Regarding the event book, that can be an interesting idea to delve into further. Supposedly the Objectives tab already does this, but maybe to a limited degree.
Lately I’ve had little time for myself, which is the time I use to take on things for the game :/. Direct questions I can try to answer more promptly, but ideas require me to evaluate them and see if they make sense or are feasible and fit in with the other things that need to be done, like priorities, difficulty, theme, etc.
This takes me time and patience that unfortunately, given stuff going on with my life, I don’t have much of currently. I apologize for not answering much to ideas lately, but that is the state at this point.
A cheat menu after completing 100% sounds reasonable, but something like that will only be added at the end when the story is concluded.
I can tell you that we don’t have malicious code in the game, however this only applies if you downloaded the game on Itch. In other sites we don’t have control over what is uploaded so we do not endorse anything.
Our word is probably not worth much for you. If you need to validate if the game is malicious or not, run the game in an isolated environment like a sandbox, virtual machine or another computer, and test the behavior of the application to check.
Also, like I said before, even if this or other games are deemed safe, if possible, run them on a sandbox, because you never know who to trust online. Stay safe :).
The difference is the value of lewdness, below 3 you get forced scenes, above you get the consent scenes. Lewdness and lust are different things. Lust is the purple bar while lewdness can only be checked on the status screen or Leah’s face on the card.
To reset lewdness use the Lewd Refiner on Rumia’s shop.
That is strange since there are no files with those names inside the game as far as I know, unless it is part of the engine. Can you share the hash of the scan? perhaps I can identify what it is flagging.
Also for which platform are you downloading?
EDIT: Nevermind, those are AVs, not files.
Flagging from few AVs is not a very reliable detection, more often than not is a false positive. I can tell you we do not put malware on the game, but if you trust us or not that is for you to decide. In case of doubt, run the game sandboxed or don’t run at all. Stay safe on the internet :).