Hey there,
The unlock conditions for all scenes are available on the wikia :).
https://wiki.anime-sharing.com/hgames/index.php?title=Insect_Prison_REMAKE/H_Scenes
Hey there,
The unlock conditions for all scenes are available on the wikia :).
https://wiki.anime-sharing.com/hgames/index.php?title=Insect_Prison_REMAKE/H_Scenes
Before anything else, yes, we will be releasing mod support on the final version, as we’ve said on our latest devlog :).
Regarding amounts, we are not sure of an exact figure, but we can give estimates.
We were designing about 9 new encounters and 3 bosses, besides some odd scenes. CGs go around 40$ to +100$, but if we settle at around 50$, each original animation uses about 120 CGs, which would go about 72.000$ for animations alone.
Of course we would cut this to about 1 or 2 CGs per animation and then animate them ourselves or hire someone to do it, which would land about 1.500$ if we animated ourselves or around 4.000$ if we hired an animator to do that from the CGs, based on a price of 50$ per scene (~4) for each encounter.
Hey there,
One of the notes in the objectives screen explains the weather effects :).
In short:
Hey there Unknown person9,
I can tell you that unfortunately, we won’t have futa or any physical changes that incur visual updates on portraits and scenes, since these are not priorities for use on the last versions due to budget limits and amount of work necessary. We will try to make these kind of changes doable via modding, so anyone can add such features if they intend :).
I’m still not sure at the moment what the limitations of modding will be however.
Hey there FryoKnight,
Thank you for the feedback :D.
For the bugs you mentioned, we’ll attempt to reproduce them and have them fixed on the next release.
Regarding the ESC key, we’ve had some previous critics regarding this exact situation and it will be moved to F1 on the next version as well :).
Sorry I did not understood what you meant with making fullness lasting longer.
Hey plshelpmewiththis,
There is no date currently. If you haven’t yet, please read the latest devlog at https://eroism.itch.io/insect-prison-remake/devlog/1479745/status-of-development-for-update-v140-part-2
Hey Atomicokakdkajxand,
If you haven’t yet, please read the latest devlog at https://eroism.itch.io/insect-prison-remake/devlog/1479745/status-of-development-for-update-v140-part-2
Hey there Hykirago,
Did you know the colloquial name for the parasite is Green-banded Broodsac? I didn’t :P. Curiosities aside, we had plans to add a very light version of it, without the “body horror” aspects of some known artists (not judging, however the more extreme representations of the parasite are not our cup of tea), but with the shortening for the last versions we dropped a lot of things.
Currently I can’t say if this will stay dropped or if we’ll find the time to include it as well.
Hey there easynamehaa,
The game is a remake from the original Mushi no Kangoku game, however the original game was never completed. As of version 1.0 of the remake, we already have everything that was part of the original game and there are no other insects and characters :/.
All versions from 1.0 onward have been adding content that was not part of the original game :).
As I’ve answered above, yes we intend to support mods on all platforms, Android included, however this feature does not yet exist and will only be introduced with version 1.50. Of course mods will be optional and we won’t manage or host them.
Regarding continuing development, it is unlikely. We will maintain the game with bug fixes if there are any after 1.60, but we won’t be actively working on new features.
Hey there TsukishimaK555,
That is a great question and we have 2 potential solutions for that.
Documents folder on Android, so users can still add and remove mods at will.We still haven’t decided, but it is likely that we choose the first because it is simpler to do and later move to the second.
Oh I see. Well we haven’t had such a request yet, but it would really depend on the idea and CG cost mostly.
If it requires CGs, for example for scenes or portraits or enemies, etc, it might go anywhere from 25$ to 70$, depending on the variations, complexity, etc. This is purely the cost of the CGs. Other than this we mostly do suggestions for free as long as they are simple enough or fit really well with the game.
If you want a very specific and complex thing I guess we’d have to discuss it, since it would really depend on effort and amount of time required :).
Hey there Yuta_ozawa,
We would love to support modding, however it is time consuming to build a system to allow this to happen. We would need to create common systems, asset loaders and integrate custom resources into those systems and loaders as to allow content to be extended inside the game.
For now this is not the priority on our road map, but when we get to the point that we have the time to do this, we’ll for sure create a robust modding system.
Hey there moraskopetla,
You have some very interesting ideas there. Some difficulty suggestions are easier and some would be very complicated to implement, but there is some good bases to take ideas from :).
I’m specially interested in the outlook regarding the ores and how easy they are. We were thinking on moving the Cliff further in the map.
Hey there cbotable,
This has been reported a few times but doesn’t seem to be a common issue :/. I’ll need more information on this, like which scenes triggered this, the state of the character and stats and if you could, arrange photos of the status windows as well on different stages.
If you can get me the log of the game when this happens that could also help as well :).