This topic serves to make small announcements and provide some nipple slips here and there :P.
A point and click adventure in a naughty alien critter riddled island. · By
For version 1.25 we’re cleaning up the backgrounds from AI jank (some of it at least) and reducing color vibrance. So here is the cleaned Beach background.
Note that all the small corrections, except de-saturation, was done by hand, so each background is taking a few hours to improve… This include adjustments to shadows, outlining some elements, removing strange patches of color and those weird very bright pixels that appear here and there and redrawing small elements that look strange.
My skills with GIMP are very limited, but do let me know if it looks better this way or what could be improved.
Its great i like it it does feel a lot better yet without changing much thats awesome! I cant find anything bad about it just look better lol.
Tho idk where you are correcting the colors of those images but cant you like correct one and then copy the changes in all other images, I dont remember a lot cause its been 3 years since my last Photoshop class while i was studying multimedia but I remember we learn something about recording the changes you are doing on an img and then you can copy past that recording on lets say a hundred imgs so it apply the exact same changes to those hundred imgs which is very efficient when your only doing color correcting or anything that imply repeating the same process with the same value over and over.
Sure it doesnt work very well when you are doing more complex correcting that might not be needed on every img but you can always start with what you know will be repeated over all those imgs, then copy on every imgs, and then go over every imgs to do more complex corrections individually.
Each update is done in isolation, so pregnancy mechanics and other planned features for 1.30 will only be started after we finish all content from 1.25.
It is possible that we start some things during translation updates or before the next release, but it highly depends on our availability, and lately we haven’t had much of it, so I don’t expect we can advance with much for 1.30 yet :(.
Hey there, I’m updating the roadmap information!
We’ve started updating the engine and solving some current bugs, however as we’ve indicated, since we will be off on work during September, we will only be concluding the version on late October :(. I’m sorry for the long wait, but current conditions do not allow us more time to invest in the game.
Here is the checklist for version 1.30: